Search found 22 matches
- Tue Jul 18, 2006 4:22 am
- Forum: General - MoM IME
- Topic: Hello
- Replies: 8
- Views: 12595
LOL no we had other projects going at that but i did work the story board I think i mentioned that before and I did call them and tell them the biggest problem with the LBX bug was the atapi CD driver that was current then there was an error if the CD was slave drive they decided it would take too m...
- Tue Jul 18, 2006 4:03 am
- Forum: Bug reports and ideas for enhancements
- Topic: Is it compatible with 1024 x 780 screen resolution?
- Replies: 6
- Views: 8408
I
i have no problem with monitor at 1280x1024
except if I hit exit to windows
I get a windows error
nothing critical just an error box
except if I hit exit to windows
I get a windows error
nothing critical just an error box
- Sun Jun 25, 2006 2:15 am
- Forum: Bug reports and ideas for enhancements
- Topic: tried ver 8.7
- Replies: 2
- Views: 5074
tried ver 8.7
several issues I feel a need to post 1 the server utility if run in 640x480 mode does not display the NEW GAME option the install did not create an icon shortcut even after selecting repair install option if the client isnt run in 640x480 mode you get a send error report to microsoft on exit if run ...
- Thu Apr 13, 2006 12:15 pm
- Forum: General - Original MoM
- Topic: How to play original Masters of Magic on WIN XP system
- Replies: 10
- Views: 28447
- Thu Apr 13, 2006 12:12 pm
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29549
Re: 1st experiment music
Where did you get the 0.mid file to start from, just wondering if you used by LBXExtract program & XMI2MID or if you have another way, since this produces imperfect results. Thanks, Implode. Actually I got all the files as .mid from the other MOMCLONE site before i found yours and yes I edited ...
- Sun Apr 09, 2006 10:13 pm
- Forum: Files and formats
- Topic: GIFs vs BMPs
- Replies: 2
- Views: 13451
Re: Gifs vs. BMPs
256 color .GIFs take up less space than .BMPs wouldn't it make the game/engine run faster to use 256 color .GIFs ??? -Matt NOPE the bmps are 20x18 not a power of 2 so the gifs would take the same time to load but remember once the image is loaded there is no factor involved in displaying the conten...
- Sun Apr 09, 2006 9:55 pm
- Forum: General - Original MoM
- Topic: How to play original Masters of Magic on WIN XP system
- Replies: 10
- Views: 28447
win xp
I play Master of Magic on XP, same problem... Change it to no sound - works fine. -Matt I play MOM on xp with sound no problem and I have an AC97 chipset I use VDMSound utility dosdrv to provide an interface between the program and my hardware. Actually configuring the dos command to provide at lea...
- Sun Apr 09, 2006 9:43 pm
- Forum: General - MoM IME
- Topic: Hello
- Replies: 8
- Views: 12595
well
before there was an internet as you all see today we had modems and phone lines and BBS's home computers that we could call and 2 subscriber based systems Compuserve Information Services and GE Genie Basically the programmers shared ideas and techniques thru forum posts such as we see today [here fo...
- Sun Apr 09, 2006 10:20 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29549
oh i forgot
When you put /raw it makes no effort to identify what types of files they are and just gives them .mom extension, so it doesn't know they're .xmi files. Just rename them all :) Implode. i forgot to post that i reread and saw that ill try to let ya know how it goes .. looks like its music plus a hea...
- Sun Apr 09, 2006 2:12 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29549
Re: ok ill try that
when i first read the text file i thought it said that lbx extract would automaticlly run xmi2midi and out put would be midi files By default it does, same as it will try to convert the VOCs to WAVs and the perculiar MoM graphics format into BMPs. If you put /raw on the command line, it switches th...
- Sun Apr 09, 2006 2:04 am
- Forum: General - Original MoM
- Topic: How to play original Masters of Magic on WIN XP system
- Replies: 10
- Views: 28447
hmm
I am just wondering if you set all the parameters in file properties incl making the .nt files for the mps/magic directory and specifying those files also you can click load the magic.exe you MUST open a command prompt then type magic or wizards you will get memory allocated and sound on how ever if...
- Sat Apr 08, 2006 11:53 pm
- Forum: General - Original MoM
- Topic: How to play original Masters of Magic on WIN XP system
- Replies: 10
- Views: 28447
How to play original Masters of Magic on WIN XP system
Create the two files CONFIG.NT and AUTOEXEC.NT with notepad or wordpad and follow the instructions below File [Config.NT] place in magic directory with magic and wizards.exe NTCMDPROMPT EMM=RAM dos=high, umb devicehigh=C:\Windows\system32\himem.sys files=40 File [Autoexec.NT]place in magic directory...
- Sat Apr 08, 2006 12:55 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29549
ok ill try that
when i first read the text file i thought it said that lbx extract would automaticlly run xmi2midi and out put would be midi files ill see if i can get an xmi extract . alot of games used odd extenders for standard files formats to insure another windows component didnt launch perhaps the xmi file i...
- Fri Apr 07, 2006 2:50 am
- Forum: Files and formats
- Topic: Terrain graphics (TERRAIN.LBX subfile 0)
- Replies: 4
- Views: 16264
just a thought
if you do see remapping the game terrain as an option I would love to make areas like a cloud world where you have to cast flight on troops to move from cloud to cloud for an example and there are many other ideas we had during the original story boarding that never made it to production the biggest...
- Fri Apr 07, 2006 2:32 am
- Forum: General - MoM IME
- Topic: Hello
- Replies: 8
- Views: 12595
surprised
I was certain you were using Torque 2d for several reasons the server exe file and client builds for main reason Ideal for this application most Torque server builds lag out around 100 connections this game tops out at 12 thus eliminating TCP/IP peer to peer which is well known to have SYNC delays w...