Search found 13 matches

by gejsiv
Sun Nov 02, 2008 11:50 am
Forum: Game reports
Topic: purist game
Replies: 8
Views: 21324

Re: purist game

I think dark elves are more fun as slave races than as starting races. I love the unique units they have, because night blades are perfect for defending nodes or choke points on roads (just keep hitting done so the enemy gives up and leaves) and I love the warlocks and priests for more serious defen...
by gejsiv
Sun Nov 02, 2008 11:39 am
Forum: Game reports
Topic: The perfect team
Replies: 1
Views: 12415

Re: The perfect team

Mind storm doesn't work on everything, sadly, although what you can do is build the staff of -4 resistance and then two amulets of -4 resistance. The bonuses stack, so maxed out your hero can disintegrate anything less than 22, 27 if you can throw mind storm on it. That's pretty much everything exce...
by gejsiv
Sun Nov 02, 2008 11:22 am
Forum: High scores
Topic: 10656
Replies: 2
Views: 13540

Re: 10656

Other ways you can destroy cities without razing them is to run around inside the city with somebody during combat. The effect is much better if that someone is a magic vortex, and decreased if that someone flies. Granted, the enemy wizard won't just let you run around in there without attacking you...
by gejsiv
Sun Nov 02, 2008 11:08 am
Forum: General - Original MoM
Topic: Why chaos magic is weak.
Replies: 16
Views: 38104

Re: Why chaos magic is weak.

^ Sorcery played right means the other wizards can never cast a spell. Detect magic and spell blast are perfect for preventing things you don't want to happen from happening, plus suppress magic if you are careful around banished wizards in the late game. The combat summons are nice, you've a number...
by gejsiv
Wed Oct 29, 2008 1:25 am
Forum: General - Original MoM
Topic: Undead heroes
Replies: 12
Views: 31115

Re: Undead heroes

While we're at it, hows about we zombify a settler so we can make the necorpolis? (this is a reference to a hoax stating that if you life drained an enemy settler it would become a zombie settler and build a zombie city). Actually, why not create a zombie race? Have skeletons as the base critter (sk...
by gejsiv
Wed Oct 29, 2008 1:21 am
Forum: General - Original MoM
Topic: Starting strategies
Replies: 3
Views: 14138

Re: Starting strategies

I agree with you, but because I always have the spearman go scout, if I get up to seven population I have one rebel (I tax 1.5 or 2 at all times). Therefore, I try to hit the extra production first, plus the +2 food from the foresters guild, so everything else builds faster. That way I spend less ti...
by gejsiv
Tue Oct 28, 2008 11:24 pm
Forum: General - Original MoM
Topic: Best heroes?
Replies: 7
Views: 21750

Best heroes?

In your opinions, who are the better heroes to get? Well, Torin obviously. Roland and Elaine are other decent white only heroes. I know nothing of the death heroes, other than that my drakes think they are tasty. Why aren't there green, red, or blue specific heroes? Warrax is amazing. The illusionis...
by gejsiv
Tue Oct 28, 2008 11:19 pm
Forum: General - Original MoM
Topic: Broken spells
Replies: 1
Views: 11251

Broken spells

Didn't see one, if this is a redundant topic I apologize in advance. A list of all the spells I know that don't work like they should or say they do. Raise dead-crashes game, everyone prolly knows that. Call lightning-crashes game, everyone prolly knows that. Vortex-Chaos spell, if you throw too man...
by gejsiv
Tue Oct 28, 2008 11:05 pm
Forum: General - Original MoM
Topic: To all impossible mode players
Replies: 10
Views: 28507

Re: To all impossible mode players

I suggest for impossible you sue one of the broken strategies first, just so you get a feel for the game. Example: Put the game on small land mass. This limits the opponents since they won't have as much room to build ridiculous number so cities. You should also start with only one or two. Don't bot...
by gejsiv
Tue Oct 28, 2008 10:51 pm
Forum: General - Original MoM
Topic: Starting strategies
Replies: 3
Views: 14138

Re: Starting strategies

Today must be the day of the necrobump. Anyways. I always go full skill with one or two in research since I always play chaos or sorcery based and chaos with skill of 200 is a fearsome sight indeed. I also go with alchemy and nomads so I can keep up my gold/magic, but also because the initial plus 1...
by gejsiv
Tue Oct 28, 2008 10:42 pm
Forum: General - Original MoM
Topic: Armageddon
Replies: 3
Views: 13910

Re: Armageddon

Sadly, the volcanoes eventually turn into mountains, which means the power increase fluctuates, but those mountains can later become volcanoes themselves so you're still doing well for yourself.

For added fun, steal this spell as a blue mage and then spell blast anyone who tries to disjunct it!
by gejsiv
Tue Oct 28, 2008 10:38 pm
Forum: General - Original MoM
Topic: Spell 087 - Wall of Fire
Replies: 8
Views: 23450

Re: Spell 087 - Wall of Fire

There are countless spells that are contradictory or don't do what they say they do, and a bunch are in the chaos branch. Which stinks for those of us that play chaos. Anyway, wall of fire only has a use when combined with a normal wall to deter flying units from just waltzing into your city. In gen...
by gejsiv
Tue Oct 28, 2008 9:51 pm
Forum: General - Original MoM
Topic: Why chaos magic is weak.
Replies: 16
Views: 38104

Re: Why chaos magic is weak.

I personaly love chaos and only stopped playing it because I wanted more of a challenge. Here's how I play: First off, don't go with 11 in chaos. As tempting as gunning straight for flame strike is, it shafts you over if you have a bad starting position. The point to chaos is long range magic. You d...