Search found 3 matches
- Thu Apr 30, 2009 8:07 am
- Forum: Files and formats
- Topic: Source Code For lbxextract
- Replies: 6
- Views: 19071
Re: Source Code For lbxextract
Thanks for the info Lucern. Your comment about the undocumented bugs/features raises an interesting question...fix the features to work as they were intended or as they actually did. I might have to go back an introduce some of those features by hand if I want to include them, lol.
- Wed Apr 29, 2009 6:48 am
- Forum: Files and formats
- Topic: Source Code For lbxextract
- Replies: 6
- Views: 19071
Re: Source Code For lbxextract
I am building client/server versions of MoM and Moo2. Using .NET and XNA, a lot of the infrastructure issues are resolved for you, and it is pretty easy to create a server that can host dozens of player (or games) at once. The server stuff is pretty easy, the only thing that is difficult (or rather ...
- Tue Apr 28, 2009 11:22 pm
- Forum: Files and formats
- Topic: Source Code For lbxextract
- Replies: 6
- Views: 19071
Source Code For lbxextract
Hello, First off, I want to compliment you on your work. I am a fellow programmer, and you have done a fair bit of work here working through these old files. Kudos. I was wondering if you might consider sharing the source code for your lbxextract utility. I am working on some MoM struff, and I was h...