Search found 33 matches

by kyrub
Mon Nov 08, 2010 10:05 pm
Forum: Other games
Topic: elemental
Replies: 6
Views: 19470

Re: elemental

Nonono, we are back.
And twice as active:


Patch, Catnip mod and a new Real-time tweaker - a magic tool by ILSe.
http://realmsbeyond.net/forums/forumdisplay.php?f=56

A tournament is running currently...
by kyrub
Wed Oct 27, 2010 10:20 am
Forum: General - Original MoM
Topic: dragonsword
Replies: 1
Views: 12134

new MoM forum

Never as it seems. Dragonsword domain was abbandoned by the owner.


But there is new MoM community website, hosted on Realms Beyond:
http://realmsbeyond.net/forums/forumdisplay.php?f=56

... featuring links, patches, modding tools and mods, tournaments.
by kyrub
Thu Apr 08, 2010 1:52 pm
Forum: Game reports
Topic: Playing as Kali
Replies: 15
Views: 60261

Re: Playing as Kali

Thanks a lot, Incanur.
Very interesting. I will have another look at the "bug". Maybe it is working, after all.
by kyrub
Fri Mar 19, 2010 12:56 am
Forum: Game reports
Topic: Playing as Kali
Replies: 15
Views: 60261

Re: Playing as Kali

Thanks for info. If you have an old save from the game - can you judge from the name of the Jafar's city he has built it? I thought the AI was using sets of names (like German city names for one AI). What do you mean by Jafar "parked" units by your fortress? Boats - Is there a strange beha...
by kyrub
Thu Mar 18, 2010 3:29 pm
Forum: Game reports
Topic: Playing as Kali
Replies: 15
Views: 60261

Re: Playing as Kali

The reports are great reading, Incanur, keep them coming, please. May I ask just one question? I was surprised that you had Jafar with outposts on the other plane. I have personnally never witnessed any AI wizard who succesfully spreaded to the other plane, in any of my games. I also think I have fo...
by kyrub
Sun Mar 14, 2010 11:07 pm
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42246

Re: AI spell use

Yes, it was a mistake from me.
These spells have no special "extra value" for AI (so I thought they were totally neglected, but they get a small random chance).
Thanks for the reaction to both of you.
by kyrub
Thu Mar 04, 2010 9:52 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 76250

Re: Which game concepts in MoM are broken?

about petrify: this is ugly spell..... .... may be the magic immunity protect from the petrify is a bug. Ugly. yes. I always rememeber the moment: I have found out basilisk, cockatrice and I cannot find out what to do with their stoning ability. They "stone" every turn of combat, but this...
by kyrub
Wed Mar 03, 2010 5:16 pm
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 76250

Re: Which game concepts in MoM are broken?

OK. Back to the conceptual thing, and 1 step ahead, the resistance based spells need some general differenciation, to offer a mix of strategy. I am specifically adressing the death realm, because it has the majority of res_based spells. Right now, the choices are almost irrelevant, the variety of ef...
by kyrub
Tue Mar 02, 2010 9:22 pm
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 76250

Re: Which game concepts in MoM are broken?

20% block per cross - hmm, that is a VERY good model. It is easy to read and understand (and I would substract that -2 from all units' crosses, to not complicate the matter). I would say that it still is totally conservative, no changes for low resistance units (which means I won't be using black sl...
by kyrub
Tue Mar 02, 2010 8:27 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 76250

Re: Which game concepts in MoM are broken?

At least we concur on the resistance being too high. Some very interesting suggestions for petrify. THe problem is that I never needed it, because I had better (cheaper) option. But I agree this is useful for these situation, after some balancing. (Shatter good only against one unit? And it is still...
by kyrub
Tue Mar 02, 2010 2:16 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 76250

Re: Which game concepts in MoM are broken?

@Incanur Giving the confusion spell as an example = more or less aggreeing with what I just said. Everything bar confusion is very unforgiving, it fails too often to represent a valid combat strategy (this the mathematical game theory as simply put as possible). Surely, Mind storm, Black prayer give...
by kyrub
Tue Feb 02, 2010 12:52 am
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42246

Re: AI spell use

spells omitted by the AI in combat
...giant strength
...entangle
...blur
...spell lock
...call chaos
by kyrub
Wed Jan 27, 2010 1:02 pm
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 144509

Re: MOM 2.0 Upload

Never ever I will be able to add opponents. While you could perhaps step around with some graphics, I cannot step around insufficient place for data. What I meant was changing the number of opponent's wizard picks, e.g. books/wizard traits (now it is 15 on impossible, the human player has 11). I cou...
by kyrub
Tue Jan 26, 2010 3:01 pm
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42246

Re: AI spell use

Take a look on the second picture on the bottom of the page http://www.dragonsword.com/forum/phpbb/viewtopic.php?p=51#51 However, there are several problems I must solve. Like, what will the program do once someone casts Incarnation first when others are halfway through (and have invested 300, 400 M...
by kyrub
Tue Jan 26, 2010 1:03 pm
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 144509

Re: MOM 2.0 Upload

I do not have the hex-addresses, but here is a simple way to find it: Take Magic.exe ( = setups the game ), ctrl+find "Oberic" and you'll see a small table of generic wizards, first come always the number of books from different colors, at the end I think is always the number of special tr...