Search found 25 matches

by Singularity
Tue Sep 01, 2009 7:03 pm
Forum: General - MoM IME
Topic: Current state of MoM IME
Replies: 30
Views: 84235

Re: Current state of MoM IME

Thanks to the gods! :D I already gave up and considered this another MoM dead project. There's still hope!

Back to translation work.
by Singularity
Wed Jan 21, 2009 11:49 am
Forum: Other games
Topic: Galactic Civilization
Replies: 4
Views: 15253

Re: Galactic Civilization

Elemental: War of Magic is the name, and has an official forum now: http://forums.elementalgame.com/ Stardock is the only company out there that is guarantee of quality. If we're going to get a game as close to MOM2 as possible, there is no better developer to make it. Stardock is light years away f...
by Singularity
Wed Jan 21, 2009 11:43 am
Forum: Bug reports and ideas for enhancements
Topic: Saving Game Feature
Replies: 2
Views: 13592

Re: Saving Game Feature

Adding a save game feature is obviously on the run.

Development seems a bit stalled right now, however.
by Singularity
Thu Oct 30, 2008 10:52 am
Forum: Language files / Translations
Topic: German language file
Replies: 7
Views: 22340

Re: German language file

Great to see more people contributing :D
by Singularity
Fri Oct 10, 2008 11:42 am
Forum: Language files / Translations
Topic: Spanish language file.
Replies: 11
Views: 26678

Re: Spanish language file.

Death spells are finished. In the meantime, I'm doing 2 separate translation files (original and "flavored").

Should also begin to learn Java, to create new and complex spells when the time comes...
by Singularity
Tue Sep 02, 2008 8:54 pm
Forum: Language files / Translations
Topic: Spanish language file.
Replies: 11
Views: 26678

Re: Spanish language file.

Done with Sorcery spells.

I fly to NYC tomorrow, and I'll be back on 12th. See you then!
by Singularity
Sat Aug 23, 2008 3:13 pm
Forum: Language files / Translations
Topic: More flavor to texts
Replies: 3
Views: 14930

More flavor to texts

While translating, I've been thinking of expanding descriptions for races, spells, creatures, etc. to give them more flavor. Currently, I've made some in spanish, but have no problem to carry them into english for the stock game or anyone that would like to add similar ones in other languages. For e...
by Singularity
Fri Aug 22, 2008 8:42 pm
Forum: Language files / Translations
Topic: Spanish language file.
Replies: 11
Views: 26678

Re: Spanish language file.

Just done with Nature spells, and reworked some stuff to fit in the boxes. That is... "Sorcery Mastery" translates as "Dominio de la Brujería", but had to be "Maestro Brujo" in order to prevent overlapping. And so many other things.
by Singularity
Fri Aug 22, 2008 8:34 pm
Forum: General - MoM IME
Topic: Progress on 0.9.4 (Java port)
Replies: 9
Views: 30289

Re: Progress on 0.9.4 (Java port)

Good to read :D
by Singularity
Tue Aug 12, 2008 6:55 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333267

Re: MoM IME Expanded

We could replace the Trireme with the Junk as a transport ship, for sure. Could have lesser armor and HP, but be lighter and faster. Didn't think about a siege weapon, but we could include with the Armorers Guild and Alchemists Guild a unit borrowed from Civ4 and korean flavoured: the Hwacha, a sort...
by Singularity
Tue Aug 12, 2008 11:20 am
Forum: Other games
Topic: Dominions 3
Replies: 3
Views: 14073

Re: Dominions 3

Problem : NO tactical combat!!!!! You give orders before battle and that's it... The real problem is that the scripts to give that orders are severely limited. The current system with a much more powerful scripting engine would be nice. You can only order to "Cast a specific spell", but n...
by Singularity
Tue Aug 12, 2008 10:37 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333267

Re: MoM IME Expanded

Let's outline the first ideas for the Orientals: Buildings allowed would be: Builders Hall, Shrine, Temple, Parthenon, Smithy, Armory, Stable, Sawmill, Foresters Guild, Marketplace, Farmers Market, Animists Guild, Alchemists Guild, Miners Guild, Library, Sages Guild, Fighters Guild, Armorers Guild, ...
by Singularity
Sat Aug 09, 2008 11:20 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333267

Re: MoM IME Expanded

Wait! Is it possible to make buildings exclusive to a race?

EDIT: Of course it is... Heck, it's 13:00 here and I'm still not fully awake.
by Singularity
Thu Aug 07, 2008 8:05 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333267

Re: MoM IME Expanded

I'm thinking of working in 2 new races also... "Orientals" and "Primitive/Tribesmen"... As long as translation is advanced enough, I'll start to post some progress.
by Singularity
Sun Aug 03, 2008 8:16 pm
Forum: Language files / Translations
Topic: Spanish language file.
Replies: 11
Views: 26678

Re: Spanish language file.

Done with skills and effects... Time for mess with the spells now.