Search found 16 matches

by ramillies
Wed Nov 02, 2016 9:48 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

A little mistake I found in the texts, in the description of Cause Fear: Each individual enemy unit engaging the fearful in melee must resist magic or stand frozen in terror, unable to attack, even if swung upon. I always thought that fearful means "one who fears too much" ... Anyway, I'd recommend ...
by ramillies
Thu Sep 15, 2016 3:24 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

I'll work on that and post it here in a moment. Thank you. Happy to see that there aren't any major changes. Wow I didn't know about that, that's interesting. Anything that feels blatantly buggy and wrong (like Immolation accompanying ranged attacks when all the spell/effect descriptions in the hel...
by ramillies
Tue Sep 13, 2016 11:51 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

You mean from 0.9.7.2 to 0.9.7.3? I can get you a list of that, if that would help. That is what I meant. If you could, it would be nice. I don't think that's necessarily true. Breath/Gaze/Immolation attacks shouldn't be applied to ranged attacks like from bowmen, but then again, the original MoM i...
by ramillies
Mon Sep 12, 2016 11:39 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

Perhaps I should reformulate it like this: Did the English language file change? I still translate it to Czech (slowly) and the translation is based on the previous version, so I wanted to know if there are any additions or modifications to be aware of. And, moreover, I would like to ask you somethi...
by ramillies
Sat Sep 10, 2016 11:18 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

It's great to see that you've been able to get rid of these problems. Just a quick question: have the text tables changed? I'm working my way through them slowly but steadily (but hey, they are a big lot of text, and a large portion of it wrong or misleading). Should anything be updated?
by ramillies
Mon May 30, 2016 8:49 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

The missing glyphs were added. It was only 14 of them in one of the fonts (Č, Ď, Ě, Ň, Ř, Ť, Ů, č, ď, ě, ň, ř, ť, ů), so no big deal. Maybe it sounds like a lot of work, but in reality it was just some copy-paste. I tested them in the game as well and it works wonderfully. By the way, do you know ab...
by ramillies
Mon May 30, 2016 6:54 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

A handful of the help text descriptions I have also corrected, but I bet there are plenty more that are wrong, like the one you found. I guess if you make a list of any of these and let me know, I'll go fix the English file from it. Okay, I can certainly do it. And I spent a long time trying to loc...
by ramillies
Sun May 29, 2016 1:21 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

A little question: how strictly have you adhered to the original MoM rules? Some descriptions which were outright wrong or at least misleading in the original game have made it into your language files as well. (Ex.: Sawmill increases production of forest tiles by 25%. In reality, it justs increases...
by ramillies
Sat May 28, 2016 1:21 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

I believe I won't have any problems with encoding, since modern Linux systems mostly do everything in UTF-8. I've looked at the files and at the editor, too. The editor is nicely made. Actually I can't quite decide whether to do it with vim or with your editor. Both have their pros and cons. As for ...
by ramillies
Thu Apr 14, 2016 9:18 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

1) I guess it's just a matter of getting used to it, and if it's easier to write this way, then why not. 2, 3) Glad it's not a bug :) 3) Something like that (click the spell to remove it) would be nice. 4) I have explored this matter a little, and I feel rather confused. In the font, the vertical ba...
by ramillies
Sat Apr 09, 2016 8:31 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 92329

Re: 0.9.7

Ave, I have four more little complaints/questions: 1) When entering a dungeon / ruin / etc., the original gives you a window telling that "You have stumbled upon <insert name here>. Scouts report that some <insert monster name> were spotted inside. Do you want to enter?" It would be nice to have it ...
by ramillies
Fri Sep 04, 2015 3:14 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 37255

Re: 0.9.6

The key word here is 30'' :) ... I have something that appears to be a 15.5'' screen at 1920×1080, which makes for 141 dpi, but your screen has only 100 dpi, which means that everything is only 70% of your size on my display. Which can make the text tiny and the units undistinguishable, depending on...
by ramillies
Fri Sep 04, 2015 1:27 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 37255

Re: 0.9.6

I tried building the city and fighting enemies as well, works very nicely. Also thank you for making separate classpath files and scripts for Linux machines. I'm only wondering: is there any way to make all the interface larger? Everything is extremely tiny for me (having a full HD display which isn...
by ramillies
Fri Sep 04, 2015 12:37 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 37255

Re: 0.9.6

As for the reasonable Linux distro: I'm a little out of insight (I use only one distro for quite a few years now), but I'd say Ubuntu. You can run it without installation (the "live" mode), it comes fairly well-equipped right from the start, and it is (or at least used to be) one of the more popular...
by ramillies
Thu Sep 03, 2015 1:15 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 37255

Re: 0.9.6

Well, I will surely try it until it works :). MoM is an amazing game for me as well. That being said, I almost forgot: it is necessary to use another startup script for the program. I eventually settled on #!/bin/bash java -Xmx1024m -classpath "lib/momime-client-0.9.6.2.jar:$(tr '\\;' '/:' <lib/clas...