Search found 11 matches

by Cor'e =)
Sun Feb 19, 2017 8:29 am
Forum: General - MoM IME
Topic: Project in trouble? Implode is gone?
Replies: 10
Views: 19437

Re: Project in trouble? Implode is gone?

I'll ping him by email, i'm sure we all hope for the best. =)
by Cor'e =)
Thu Jan 12, 2017 10:00 am
Forum: General - MoM IME
Topic: Master of Magic - Multiplayer Hotseat
Replies: 5
Views: 8604

Re: Master of Magic - Multiplayer Hotseat

You may still just re/move your installed music so it won't play. Download & install 7-Zip, open momime-client-0.9.7.4.jar (it is an archive), delete or rename the folder momime.client.music, or open it and replace all or just some selected MP3s in it with a silent sound file (e.g. dl here at bottom...
by Cor'e =)
Mon Jan 09, 2017 5:53 am
Forum: General - MoM IME
Topic: Master of Magic - Multiplayer Hotseat
Replies: 5
Views: 8604

Re: Master of Magic - Multiplayer Hotseat

I've requested a sound mixer feature recently, but he has stated that the current java sound library (jPlayer) he uses does not support it, and that more importantly he has other AI features he wants to code in to IME first, if i was given the choice of which feature gets his attention first (i want...
by Cor'e =)
Fri Jan 06, 2017 6:23 am
Forum: General - MoM IME
Topic: Master of Magic - Multiplayer Hotseat
Replies: 5
Views: 8604

Re: Master of Magic - Multiplayer Hotseat

Hmm, don't know, but you may want to try the latest IME version here: https://sourceforge.net/projects/momime/files/
by Cor'e =)
Sun Nov 27, 2016 8:55 pm
Forum: General - Original MoM
Topic: List of Master of Magic Related Games & Mods
Replies: 2
Views: 6934

Re: List of Master of Magic Related Games & Mods

Thank you for your list Blake00! While i'm not adding something new (my hopes are completely on IME), i did want to mention that there is constant ongoing work over at the forums for the Civ4 FFH2 Wildmana Modmod Master of Mana v1.4x by BlackArchon and Xtended Master of Mana v5.x by Esvath, even if ...
by Cor'e =)
Wed Nov 23, 2016 8:25 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 76707

Re: 0.9.7

:P How goes your world, life, work, coding, new features, new ideas, and so much more... :?: Were grateful for what you've coded and what you've created, that's why we want to support your ongoing efforts at creating more great parts of your fun game for all of us. =)
by Cor'e =)
Wed Oct 05, 2016 11:21 am
Forum: Other games
Topic: C-evo IME...?
Replies: 0
Views: 13701

C-evo IME...?

I would love to have a Java IME version of C-evo, that would be fantastic, this project has similar features, and existing released Delphi code. My thoughts are how awesome it would be to have servers out there to play MoM, CtP2, and C-evo, and maybe other great IME remakes!
by Cor'e =)
Wed Oct 05, 2016 11:20 am
Forum: Other games
Topic: CtP2 IME...?
Replies: 0
Views: 8448

CtP2 IME...?

I would love to have a Java IME version of CtP2, that would be fantastic, this project has very similar features, and existing released code. My thoughts are how awesome it would be to have servers out there to play MoM, CtP2, and C-evo, and maybe other great IME remakes! https://apolyton.net/forum/...
by Cor'e =)
Tue Sep 27, 2016 8:49 pm
Forum: Bug reports and ideas for enhancements
Topic: MoM IME "Enhancements"... ;)
Replies: 2
Views: 5529

Re: MoM IME "Enhancements"... ;)

Hey! =) "Are you actually playing with modifying the max number of units per map cell? I've really not tested that lol" Yes, works well so far. 8) And been tweaking all kinds of things like number and strength of monster lairs, towers, nodes; starting Wizard skill points, and pretty much all those w...
by Cor'e =)
Mon Sep 26, 2016 8:47 pm
Forum: Bug reports and ideas for enhancements
Topic: MoM IME "Enhancements"... ;)
Replies: 2
Views: 5529

MoM IME "Enhancements"... ;)

Hi all, i'm new here, been over at SF leaving bug reports etc, after playing for a week straight (yup, i really like where IME is going, thanks Implode!) i have some future "features" to share out (as we all do perhaps after some trial runs...): 0) Implode should ignore much of this list, he has ton...
by Cor'e =)
Mon Sep 26, 2016 7:06 pm
Forum: Game logic
Topic: Removing concept of scouting nodes/lairs/towers
Replies: 5
Views: 18066

Re: Removing concept of scouting nodes/lairs/towers

Just a thought, just for fun,... ;) what if upon completion of winning the battle of the guardian units (monsters or whatever), that everyone can visibly see on the map all too well (just like in cities, everything is scouted in detail), there lay beneath a single additional (semi?)randomized level ...