Search found 46 matches

by Iluvalar
Fri Aug 14, 2009 5:14 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 56885

Re: Which game concepts in MoM are broken?

About the calvalry-swordmen problem. Let's face it, what good are cavalry ? They are fast ! Why is it ? Not to go faster into melee with the swordmen. Sure not ! It's to take down those pesky archers. So what if the swordmen retreat then ? Those the archers will fall back to ? They'll lose their pro...
by Iluvalar
Fri Aug 14, 2009 4:25 am
Forum: General - Original MoM
Topic: My Balancing suggestions
Replies: 2
Views: 9037

Re: My Balancing suggestions

To asbesthund 1. You're right. Micromanagement is too long. I love micromanagement, it should stay.But a queue, or better some sort of way to make preset order of construction. So after you set them you just need to flag a city as "military city" and the building queue automaticly in some order. 2. ...
by Iluvalar
Mon Jun 22, 2009 3:49 am
Forum: General - MoM IME
Topic: Hello from my Web
Replies: 1
Views: 10902

Re: Hello from my Web

In other words : Just send me anything you want throught your Email adress so I can't spam you more... :D .Nice try JimJonsSergy ! But your menace of spamming more is just irrelevent here...

Implode should really do something about it BTW...
by Iluvalar
Fri May 22, 2009 2:49 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 261780

Re: MoM IME Expanded

What I meant about facing is : We might wish to change facing without moving wich is impossible right now and would add not only more code but also some tedious while in battle for not that much more game experience at the end. @lucern : Remember the population calculation pattern ? Or the topic abo...
by Iluvalar
Thu May 14, 2009 1:32 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 261780

Re: MoM IME Expanded

Personnaly I'm not sure about flanking. This mean we'll have pretty much micro-management to do in battle. If we are up to change a bit the battle mecanism I would prefer some other things. Maybe *Aura, exemple defensive aura +1 shield on adjacent units wich could lead to many new skills and tactica...
by Iluvalar
Sat May 09, 2009 5:08 pm
Forum: General - Original MoM
Topic: Fire wall + immolation + firebreathing ?
Replies: 4
Views: 10718

Re: Fire wall + immolation + firebreathing ?

My question was more :
is it 4 against full shield then 5 against full shield
or 9 against full shield (wich is much better)
by Iluvalar
Fri May 08, 2009 6:07 pm
Forum: General - Original MoM
Topic: Fire wall + immolation + firebreathing ?
Replies: 4
Views: 10718

Fire wall + immolation + firebreathing ?

Does someone know how those 3 effects add on each other ? I'm playing a game in wich Tauron cought me with fire wall + immolation combo. His pike man one-shoted killed my ultra-elite war troll. So I'm wondering maybe the two firepower add on the same roll ? So let's say the 4 strenght firewall get t...
by Iluvalar
Tue May 05, 2009 12:19 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 261780

Re: MoM IME Expanded

"Cyclopian Champions" hmm, I don't like that name. If I'm right the really last level of experience IS "champion". So if someone end up with warlord and crusade he might have some "Champion Cyclopian Champions".
by Iluvalar
Thu Jan 08, 2009 3:38 am
Forum: Bug reports and ideas for enhancements
Topic: Autodumping Units/Buildings - no good idea, and here is why
Replies: 11
Views: 17317

Re: Autodumping Units/Buildings - no good idea, and here is why

1. Start with allowing to buy food from that non-descript source without restrictions, for a high price (two gold for one food, or even more). Let see. Since I am usually willing to buy half of my farmet market (100Gp for 50 productions) and assuming a population can produce either 1 1/2 food or 4 ...
by Iluvalar
Sun Dec 28, 2008 8:02 pm
Forum: Bug reports and ideas for enhancements
Topic: Autodumping Units/Buildings - no good idea, and here is why
Replies: 11
Views: 17317

Re: Autodumping Units/Buildings - no good idea, and here is why

Any true general would kill his administration (and take this literally!), if they let random buildings be sold, or random troops be dismissed, of, in a fantasy-setting, random spells be dispelled without asking. Such things simply are too critical, as they are expensive, and can be decisive. That ...
by Iluvalar
Wed Dec 03, 2008 1:44 pm
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 31029

Re: AI spell use

Some spell are never casted by AI. But many of these spell are seen very rarely because they need to be used in particular situation. *A good plane shift must be planed ahead (years in advance, soon at the beginning of the game) to be useful. *Magic vortex really change the way you move in battle *I...
by Iluvalar
Fri Nov 28, 2008 6:44 pm
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 57585

Re: MoM IME expanded spinoff - new races

Why not taking a completly different approach. Let's a program detemine how different are the races are from each other using the xml files. Buildings sequence, races bonus, etc. Then let's say that too much similar race are rival by nature. It's should be the case for the hign elves and dark elves ...
by Iluvalar
Fri Nov 28, 2008 2:31 am
Forum: Bug reports and ideas for enhancements
Topic: custom random events?
Replies: 7
Views: 13217

Re: custom random events?

And Iluvalar, I really do understand your dislike of random events as game makers/enders, but that's also part of the whole idea of them. Well, I've been a bit harsh with events. The main part of them are just fun. But others just have too much effects in the game. Good/bad moon, meteor, earthquake...
by Iluvalar
Tue Nov 25, 2008 6:59 pm
Forum: Bug reports and ideas for enhancements
Topic: custom random events?
Replies: 7
Views: 13217

Re: custom random events?

I don't like that much does event, if you are lucky or unlucky enought it can change all the game. Imagine this situation : Somewhere, far from here... Well not that far but in another plane of existence. Two wizard fight the destiny of the good and evil on a super continent. They both tapped all th...
by Iluvalar
Mon Nov 24, 2008 2:52 am
Forum: General - Original MoM
Topic: I won doing a big "do not"
Replies: 0
Views: 14665

I won doing a big "do not"

Yep ! I just won a game in which I spent more then 90% or my magic power into mana all the game long :twisted: . The setting : 4 death spell books Infernal Power Myrran Alchemy Mana focusing Race: High men It's not quite a new idea. I tried to start a lot of game with Infernal power. I knew the pote...