Search found 431 matches

by Implode
Tue Mar 01, 2016 11:30 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Not really, the original game ran in 320x200, I've already upscaled most of the screens to 640x400, I couldn't do any further without completely redrawing all the screens. Though I play it in 2560x1600 and find it fine?
by Implode
Sun Feb 28, 2016 3:00 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Found bug in 0.9.7.2. Conditional bonuses (like Large Shield, Resist Elements - there the bonus only applies depending on the type of incoming attack) aren't working. 2 brackets missing from an "if" in the code :( That'll teach me not to write unit tests :(
by Implode
Wed Feb 17, 2016 10:49 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

I've just upload 0.9.7.2 onto Sourceforge :) This now includes the cities screen, raise dead, animate dead, healing, units turning undead at the end of combat if killed by life stealing attacks. Types of damage are now properly recorded so that e.g. you cannot heal damage from Petrify, and cannot ra...
by Implode
Wed Feb 17, 2016 5:11 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

I haven't tried out your changes yet. However, I did implement simple idea of right-click on main screen center the map. Try out this patch file on dropbox and let me know, if it's any good. I finally had a look at this, I altered it slightly so that the map will only centre if there are no units l...
by Implode
Fri Feb 12, 2016 11:28 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Ok I think first I need to figure out what's going on with the way you're describing "currently casting" not showing up until the next turn, that's really not supposed to be like that... I'll think about the spellbook itself after. Not much left to do before I can get 0.9.7.2 built so I don't really...
by Implode
Thu Feb 11, 2016 11:51 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

P2r, Thanks for the feedback :) 1) Combat AI - yeah that's kind of intentional, the AI will always try to take out units with remaining ranged attacks first, so that they don't get to use those ranged attacks. 2) The only way to move between planes at the moment is at towers. Plane Shift/Travel spel...
by Implode
Fri Jan 29, 2016 1:13 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Ok so I went through as much of this as I could, and thanks for taking the time to do this, its useful to help me improve things and know what to do better :) 1) Added into the parent pom to set the source file encoding correctly. As you said, the problem is your build chooses UTF-8 automatically. T...
by Implode
Mon Jan 25, 2016 8:32 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

I've seen enough of git to know that I don't really like it :) I mean individuals forking your repository and making their own useful changes doesn't benefit the open source project if those changes don't get pushed back to the main repository. Also have only seen using it on the command line which ...
by Implode
Mon Jan 25, 2016 11:54 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

It depends how you're building it. If you're literally going through each project building it on the command line with maven, then the assembly project sorts out all those MoMIMEServerConfig.xml and similar files. If you're just pulling the projects into Eclipse and running it manually, then the con...
by Implode
Wed Dec 23, 2015 2:37 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Ok that bug about crashing if the game awards you a special in treasure rewards was awful (because that's exactly the reward you're hoping for!) so did a new build 0.9.7.1 to fix this and a few other minor things I'd spotted while testing it. Also made Housing + Trade Goods settings work.
by Implode
Tue Dec 22, 2015 5:03 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Ugh I found one significant bug already - if you capture a strong enough node/lair/tower to be awarded a special (book/retort) then it crashes out. Will wait a day or two to see if I can find any more problems before I do another build to fix this.
by Implode
Tue Dec 22, 2015 1:34 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

Re: 0.9.7

Been testing 0.9.7.0 for the last few days, fixed a bunch of minor things but generally it seems good and stable, so have released this, can download it from the usual place on Sourceforge :) It now needs Java 8, so may need to update your JRE to run it.
by Implode
Wed Nov 25, 2015 1:19 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 27049

Re: 0.9.6

Just found nasty issue from 0.9.6.2. All the changes I made to make attack skills such as first strike work, broke attack spells like Doom Bolt. A bit disappointed something as major as that that nobody has even noticed or commented on it. So that being the case it doesn't seem worth doing a 0.9.6.4...
by Implode
Sun Nov 15, 2015 3:17 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 64785

0.9.7

Work on 0.9.7 has been going really well, this is probably the first version where nearly everything is all new content and not just trying to get everything from the old Delphi version work again. Spells that add to other stats (e.g. Holy Armour) now work (though need to add realm restrictions, lik...
by Implode
Sun Nov 15, 2015 3:04 pm
Forum: Game logic
Topic: Allocating treasure
Replies: 0
Views: 5629

Allocating treasure

The last few days I've been going over and over how the treasure reward process is described in the MoM official strategy guide, and on the MoM Wiki, see here - http://masterofmagic.wikia.com/wiki/Treasure Both basically give the same information, though the MoM Wiki states that they aren't sure of ...