Search found 433 matches

by Implode
Thu Apr 06, 2006 11:11 pm
Forum: General - MoM IME
Topic: Is IME playable?
Replies: 4
Views: 7822

Re: yes it is

im curious if the multiplayer mode is working properly where we could attack each other maybe ill fire up a few terminals and experiment with that tonite. Multiple players can join the same game and move around the map together, but can't attack each other. Attacking moving targets in simultaneous ...
by Implode
Thu Apr 06, 2006 12:16 am
Forum: General - MoM IME
Topic: Is IME playable?
Replies: 4
Views: 7822

Nice to hear someone else showing interest :) Its playable in that you can build up cities, build buildings and units, research spells, cast summoning spells, put together armies and attack nodes, lairs and towers, and meld your spirits with nodes. However you can't attack other wizards, raiders or ...
by Implode
Sat Apr 01, 2006 10:56 pm
Forum: General - MoM IME
Topic: Download-Problem
Replies: 5
Views: 9314

With server on another machine it works faster you say? Well, it does when you click Next Turn. I notice if I run then both on the same PC, when I click Next Turn the frame rate on the client takes a huge drop while the server is busy processing the end-of-turn stuff and the AI players' turns. When...
by Implode
Thu Mar 30, 2006 7:21 pm
Forum: General - MoM IME
Topic: Download-Problem
Replies: 5
Views: 9314

Re: Download-Problem

i try to download master of magic from your site (http://www.roughseas.ca/momime/momime0.8.6.1.msi) and all i get is a text file! That's really weird, unless either I was right in the middle of uploading the new version at the time (unlikely) or you didn't have the Windows Installer (that processes...
by Implode
Thu Mar 16, 2006 1:11 pm
Forum: General - MoM IME
Topic: Finally a forum! :)
Replies: 14
Views: 20744

It's incredibly slow on my machine though, but i hope there will be more performance increase in the future. Aku, What speed is your PC then? My laptop is a 3 GHz - versions before 0.8.6 were pretty jerky and slow on that, but with the changes I made in 0.8.6 it now runs pretty nicely. Its not perf...
by Implode
Tue Mar 14, 2006 1:06 pm
Forum: General - MoM IME
Topic: Finally a forum! :)
Replies: 14
Views: 20744

Usually i work on 800x600 because of the very old monitor. But surely there is something wrong there just with the positioning of this window since on a resolution higher than mine only a small bit was visible. Ahhh - thanks for figuring this out :) You're right, the window was set to appear in a p...
by Implode
Sun Mar 12, 2006 2:13 pm
Forum: General - MoM IME
Topic: Finally a forum! :)
Replies: 14
Views: 20744

So i'll wait for next version. But without being technical i'd run this on your computer, compared logs and found out what the server is calling that isn't called on my machine. Logically there should be a problem over there but that's just my theory :P And BTW nil is also used in Lua script langua...
by Implode
Thu Mar 02, 2006 12:42 am
Forum: General - MoM IME
Topic: Finally a forum! :)
Replies: 14
Views: 20744

What's wrong with nilling? :)

Nulling is C++ speak, its a nil in Delphi :P

Aku, still don't see what's up but next version I'll put a pile more debug messages in to help try to find it.

Implode.
by Implode
Mon Feb 27, 2006 1:35 am
Forum: Files and formats
Topic: Terrain graphics (TERRAIN.LBX subfile 0)
Replies: 4
Views: 15766

Terrain graphics (TERRAIN.LBX subfile 0)

The terrain graphics in TERRAIN.LBX aren't in the same graphics format as the rest of the MoM graphics. The format is much simpler. TERRAIN.LBX subfile 0 has a 192 byte header on it - I've no idea what this is for so skip it. Each terrain tile is then made up of An 8 byte header The image data A 4 b...
by Implode
Mon Feb 27, 2006 1:07 am
Forum: Files and formats
Topic: MoM graphics file format
Replies: 0
Views: 21955

MoM graphics file format

Each MoM graphics subfile can contain multiple frames (often, but not necessarily, frames of an animation such as the wheel turning on the Sawmill building). Rather than trying to explain the format in detail, I'm just going to post the code I use for reading it. This is adapted from various other s...
by Implode
Sun Feb 26, 2006 4:15 pm
Forum: General - MoM IME
Topic: Finally a forum! :)
Replies: 14
Views: 20744

Server lock up

Aku, I've put a zip with the debug versions on the downloads page . If you get this, try running the debug server and try to start a game. This should lock up the same way as the regular version. It'll then create a log file - could you email this to me. Regarding the Games folder in the start menu....
by Implode
Sat Feb 25, 2006 4:52 pm
Forum: Files and formats
Topic: LBX file format
Replies: 2
Views: 13574

LBX file format

The LBX files in the original game are archives containing, similar to ZIP files except that there's no compression. The format of each LBX file is: First 2 bytes indicate the number of subfiles within the LBX file Next 4 bytes are the fixed value hex FEAD (i.e. the actual order of bytes in the file...
by Implode
Sat Feb 25, 2006 4:12 am
Forum: Bug reports and ideas for enhancements
Topic: Rules for posting bug reports and ideas for enhancements
Replies: 0
Views: 22627

Rules for posting bug reports and ideas for enhancements

"Rules" may be a bit of a strong word... but I wanted to make people understand something so please read this. I only get an hour or two to work on MoM IME each night. The longer I spend here reading posts for peoples' suggestions, the less time I'm spending actually working on the game. I...