Search found 46 matches
- Sun Aug 24, 2008 6:42 pm
- Forum: General - MoM IME
- Topic: 0.9.5 the Overland AI . I wanna help.
- Replies: 13
- Views: 46023
Re: 0.9.5 the Overland AI . I wanna help.
I'll give some technical advice to your AI ^^ . *Building troops before the city get to the farmer market is rarely a good idea. In fact except for the alchemist guild and maybe the animist guild, buildings tends to be less and less useful the more building there's in the city because thay cost more...
- Tue Aug 12, 2008 5:41 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 339594
Re: MoM IME Expanded
Buildings allowed would be: Builders Hall, Shrine, Temple, Parthenon, Smithy, Armory, Stable, Sawmill, Foresters Guild, Marketplace, Farmers Market, Animists Guild, Alchemists Guild, Miners Guild, Library, Sages Guild, Fighters Guild, Armorers Guild, Ship Wrights Guild (and City Walls, of course). ...
- Wed Aug 06, 2008 12:33 am
- Forum: Language files / Translations
- Topic: French language file
- Replies: 42
- Views: 103083
Re:
It's my pleasure :D ... but I still don't know if there are some french players... Agg. J'ai tenté, mais je suis beaucoup trop habitué avec le vieux jeu anglais. Ceci n'enlève rien à ta traduction qui parait très bien, mais je suis trop désorienté ^^. I've tried but I am too used of the old ...
- Sun Jul 27, 2008 12:26 am
- Forum: Bug reports and ideas for enhancements
- Topic: spell queue - no way to remove spells?
- Replies: 9
- Views: 23742
Re: spell queue - no way to remove spells?
Are you sure there's is really no simple way to just dump the data on the hard drive ? Even if anybody can read it afterward and that they are not compatible with the next version ? I'm pretty sure it could help us to test play your game a bit more and maybe come up with new idea for improvement. We...
- Wed May 21, 2008 12:04 am
- Forum: General - Original MoM
- Topic: Most Insane Artifact?
- Replies: 4
- Views: 17562
- Wed May 14, 2008 3:02 am
- Forum: General - Original MoM
- Topic: Armageddon
- Replies: 3
- Views: 15197
This is mainly why I always take the picture of sssra when I am doing a custom wizard ^^. Not because he look so cool, but because if he manage to cast this spell soon enought, it's game over... Note that an other side effect that is not often mentionned in this spell is the fact that each volcano g...
- Wed May 14, 2008 2:46 am
- Forum: General - Original MoM
- Topic: Most Insane Artifact?
- Replies: 4
- Views: 17562
- Sun Apr 06, 2008 1:59 am
- Forum: General - Original MoM
- Topic: Evening the strength of the 5 realms of magic
- Replies: 51
- Views: 116971
I had a good idea some days ago.. Why not splitting the myrran retort into three different one ? One for the race, one for the position on the other plan and the last one for the double mana in the forteress. And why not giving an extra pick for those who take weaker races: gnoll,klackon,lizard men ...
- Tue Apr 01, 2008 6:55 pm
- Forum: Game reports
- Topic: The perfect team
- Replies: 1
- Views: 13626
The perfect team
*2 heroes with haste*4 staves *2 heroes with mindstorm*4 staves *2 heroes with desintegrate*4 + -4 spell save staves * of course each heroes are fully equipped ;) First the heros with the haste spell cast it on themself. Since they are fully equipped they now have a movement rate of 16 or around tha...
- Fri Mar 07, 2008 11:11 pm
- Forum: General - Original MoM
- Topic: Re. Rebalancing....
- Replies: 10
- Views: 27314
- Fri Mar 07, 2008 10:55 pm
- Forum: Bug reports and ideas for enhancements
- Topic: Building units in a full city
- Replies: 19
- Views: 44638
IMHO to work like the original MoM I think it needs to do top-left first, then clockwise. I'm really sceptical about going out to a 2nd ring - this could mean a city on one island could produce units on a totally separate island, and detecting this to stop it would be tricky. I don't know how to pl...
- Sun Jan 27, 2008 12:23 am
- Forum: Bug reports and ideas for enhancements
- Topic: Magnate
- Replies: 2
- Views: 13971
I'm pretty sure other wizards where trading each other spells pretty often ( just like we trade spells with other wizards ) . I recall a game I tryed with no color setting and even if i had the summon champion spell REALLY fast , after I have traded with the first wizard , it didn't take that much t...
- Mon Jan 07, 2008 7:43 am
- Forum: General - MoM IME
- Topic: Appreciation
- Replies: 15
- Views: 31778
I'm pretty much in the same position then the other poster here . I've played MOM for about 10 years ( probably more ) and to know someone else is about to do another version make me pretty exited .. :-x :oops: . There is no so much to talk about diplomacy in MoM . It would be great if you manage to...
- Wed Oct 17, 2007 11:21 pm
- Forum: Bug reports and ideas for enhancements
- Topic: -1 unrest for each 2 standard units in the city ..
- Replies: 1
- Views: 12791
-1 unrest for each 2 standard units in the city ..
Hi everybody , I've just started a game with your MoM and i can't but my taxes to 2gold/pop without having unrest . I played MoM for years , this is always the first thing i do : granary + 2gold/pop + cast magic spirit (to explore since my 2 first units are sitting quietly in my city) . I think you ...
- Wed Oct 17, 2007 10:27 pm
- Forum: General - Original MoM
- Topic: Evening the strength of the 5 realms of magic
- Replies: 51
- Views: 116971
hi all , I feel like most of the magic school are well balanced . My only concerns are about these spells : - Crack call is real a pain in the ass .. i would banish difinitively this spell . it's the worse spoiler of all the game (even Torin who is MAGIC IMMUNE can't stand a chance ). - Torin is a b...