Search found 63 matches

by Virm
Wed Feb 27, 2008 12:32 am
Forum: Bug reports and ideas for enhancements
Topic: Building units in a full city
Replies: 19
Views: 44133

Then it's just a matter of planeshifting onto the offending city and removing the source of the problem. And one would think it not terribly difficult to simply look for the point closest to the city moving clockwise around the city from the top-left-most square. But then again, I may be wrong and i...
by Virm
Thu Jan 24, 2008 7:55 am
Forum: General - MoM IME
Topic: Appreciation
Replies: 15
Views: 31723

shows #11 on google.com
by Virm
Mon Dec 31, 2007 9:59 pm
Forum: General - MoM IME
Topic: What are all the shortcut keys? (for 0.9.3)
Replies: 5
Views: 12860

Enter is always a generic confirmation key. anytime there's an 'OK' or 'Close' button, enter moves the cursor to in and presses it. It also hits 'Next Turn' in the overland screen if no unit is selected. (does nothing when a unit is selected) edit: You can implement this differently if you'd like, t...
by Virm
Sat Nov 24, 2007 6:45 am
Forum: Bug reports and ideas for enhancements
Topic: Building units in a full city
Replies: 19
Views: 44133

Building units in a full city

So I noticed that in your changes planned for 0.93 there is this: After a city builds a unit which makes a stack of 9 (or whatever the chosen maximum is), it should default production back to Housing and block you from building more units except that in the original MoM, you could continue building ...
by Virm
Wed Nov 14, 2007 3:35 am
Forum: General - MoM IME
Topic: Resizeable window
Replies: 4
Views: 11691

nice though this will be, I think I'd rather just have a working minimap in the corner
by Virm
Tue Oct 30, 2007 6:43 am
Forum: General - MoM IME
Topic: Negotiation?
Replies: 16
Views: 46924

possible solution to the global enchantments issue you just mentioned would be to go ahead and show that the spell was cast and maybe have it show in the correct player's color, but only display that "Someone" cast it. Whether the color is shown or not somewhat depends on how you plan to h...
by Virm
Sun Oct 07, 2007 7:11 am
Forum: General - MoM IME
Topic: Suggestions please around windows/full screen mode/fonts
Replies: 4
Views: 7031

This is a rough first revision of the small font. Any comments or suggestions are welcome, but try to remember that this is just a first revision to provide something to work with.

MoM Small font

The link is hosted off my server, so if it doesn't work let me know so I can restart the server.
by Virm
Tue Oct 02, 2007 7:34 am
Forum: General - MoM IME
Topic: Suggestions please around windows/full screen mode/fonts
Replies: 4
Views: 7031

If you can stand to wait for another week or two, I'm building you TTFs for close remakes of the small and medium fonts. I'm getting pretty close to done on the small font, and will post it when I'm done. Unless someone has an objection, I personally think that the current replacement for the large ...
by Virm
Mon Jun 11, 2007 4:29 am
Forum: General - MoM IME
Topic: how some abilities work...
Replies: 1
Views: 4705

how some abilities work...

I'm just kinda curious how you're implimanting various movement abilities (eg. pathfinding, non-corporeal, etc.). I'm mostly wondering about non-corporeal. Non-corporeal units move at half a movement point per square on the overland regardless of terrain (including water), and move as though water-w...
by Virm
Wed May 30, 2007 3:32 am
Forum: Bug reports and ideas for enhancements
Topic: Virm's 0.9.1 testing
Replies: 6
Views: 18634

As far as the ram edit goes, it wasn't really too painful to work out. I made the assumption that the real value would be in the server to prevent client-side tampering. The other ordering of the spell book can be seen in original MoM by unchecking "Spell Book Ordering" under Display in th...
by Virm
Tue May 29, 2007 4:52 am
Forum: Bug reports and ideas for enhancements
Topic: Virm's 0.9.1 testing
Replies: 6
Views: 18634

not sure if this is a bug or not, but upon trying to close the client I recieve the error " Access violation at address 00000020. Read of address 00000020. " from the client. I would guess that this is just an artifact of me closing it before it thought it was done? (I just closed it with ...
by Virm
Tue May 29, 2007 4:41 am
Forum: Bug reports and ideas for enhancements
Topic: Virm's 0.9.1 testing
Replies: 6
Views: 18634

Additional oddities noticed: generic overland spells appear to not exist once researched (e.g. Change Terrain, Earth Lore, etc.) after a while (about another 30 turns from my previous post) the gold offset has changed from +4 of displayed net to +1 of displayed net. another 15 turns (and a few more ...
by Virm
Tue May 29, 2007 3:46 am
Forum: Bug reports and ideas for enhancements
Topic: Virm's 0.9.1 testing
Replies: 6
Views: 18634

playing a game by myself with 3 AI players. I am running both debug client and server and will provide log files as soon as I finish the game (still playing as I type this). Bugs encounted thus far: Gold gained/lost each turn and the amount it says I should gain/lose are consistantly 4 gold off (I a...
by Virm
Sun May 27, 2007 11:15 pm
Forum: General - MoM IME
Topic: 0.9.1 released
Replies: 5
Views: 8156

Yep, it was cached. I must be tired. That didn't even ocur to me.
by Virm
Sun May 27, 2007 7:00 pm
Forum: General - MoM IME
Topic: 0.9.1 released
Replies: 5
Views: 8156

Just so you know, as of the time of this post the download page still claims to have only 0.9.0 up. The file it links to is momime0.9.0.msi . An attempt to manually grab a file momime0.9.1.msi (I assumed this would be the file name) retrieved an apparently valid file. I have not yet tried to install...