Search found 433 matches

by Implode
Thu Jan 01, 2015 10:09 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

Re: 0.9.5 / Java client

0.9.5.3 released on Sourceforge - major things added back in are that the Next Turn button is blocked if you have outstanding actions you have to take care of (picking a spell to research, targetting a spell, negative production), Apprentice and Wizard advisors. Also fixed wizard city size bug menti...
by Implode
Sat Dec 27, 2014 2:34 am
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

Re: 0.9.5 / Java client

FYI found bug in 0.9.5.2 where wizards' starting cities are the wrong size. Will fix in next version, so maybe I'll release 0.9.5.3 quite quickly to get that fix out there.
by Implode
Wed Dec 24, 2014 5:25 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

Re: 0.9.5 / Java client

0.9.5.2 released on Sourceforge - major things added back in are custom new game options, custom wizards, and the ability to join multiplayer games.
by Implode
Fri Dec 05, 2014 6:54 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

Re: 0.9.5 / Java client

Everything's useful, thank you for leaving comments :) I know about the map not recentering, that's on the to do list. I skipped it because it was buggy in the Delphi client (sometimes it'd really insistently drag you to centre on the current unit while you were using the mouse to try to scroll in t...
by Implode
Sun Nov 30, 2014 4:53 am
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

Re: 0.9.5 / Java client

Just uploaded 0.9.5.1 on Sourceforge : https://sourceforge.net/projects/momime Please look at the readme file there, or when you extract the .zip, if you need some quick notes on how to get a game started. Note there's several features that were in 0.9.4 that aren't in the 0.9.5.x Java client yet, m...
by Implode
Sun Nov 16, 2014 1:48 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

Re: 0.9.5 / Java client

Almost there! Have some tidying up to do with casting unit enchantments, animations from unit enchantments, manual control of units in combat (right now you can only click Auto), and casting spells in combat, but still, getting real close to having something good enough to release. I went back to ch...
by Implode
Fri Oct 24, 2014 11:22 am
Forum: General - MoM IME
Topic: Registration Anti-Spam
Replies: 1
Views: 16209

Re: Registration Anti-Spam

Thanks... I was away last week on holiday and came back to 100s of bot registrations and 1000s of spam posts everywhere, and took me hours to clean it all up again. I disabled new registrations because new junk was appearing faster than I could clean it off, so thanks for getting it sorted out :)
by Implode
Mon Oct 06, 2014 10:05 pm
Forum: Game logic
Topic: Removing concept of scouting nodes/lairs/towers
Replies: 5
Views: 34110

Removing concept of scouting nodes/lairs/towers

I'm now starting to look at writing combat in v0.9.5, its the last big thing I have left to do. The first part to that is the scouting screen, where it pops up saying "You have found a Chaos Node, scouts report seeing a Great Drake, do you want to continue?". So I've been looking in detail...
by Implode
Mon Oct 06, 2014 11:00 am
Forum: Game logic
Topic: Rules around unit statuses + player's memory of units
Replies: 2
Views: 13650

Re: Rules around unit statuses + player's memory of units

Simon, keep the 'true' sheet on the server and include the visibility of a unit as a status effect in relation to a player? That's (as far as I can tell) how the original MoM works with units, and how MoM IME works if you set the fog of war to "Forget". So if you see something with a scout...
by Implode
Wed Sep 03, 2014 10:22 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 39367

0.9.5 / Java client

So I've been wanting to post a screenshot to show how the Java client is looking, so here's a link :) The Delphi client was a Direct 3D app all in one window. While there's other windows that appear inside it (like the unit view, city view, magic screen and so on), that only worked because of the am...
by Implode
Wed Aug 27, 2014 11:35 pm
Forum: General - MoM IME
Topic: Worlds of Magic
Replies: 3
Views: 19713

Re: Worlds of Magic

Wow, that's great that you're involved in Worlds of Magic, I remember you from helping start a Polish translation of MoM IME too, I use that as my reference for testing all the translations because its more thorough than either of the others. I went to great lengths when I started the Java client in...
by Implode
Tue Aug 26, 2014 12:36 pm
Forum: General - MoM IME
Topic: Worlds of Magic
Replies: 3
Views: 19713

Worlds of Magic

So, I'm wondering if anybody even comes to this forum anymore, and if so what people think of Worlds of Magic? I was obviously initially excited to hear someone was attempting a complete MoM rewrite in a full 3D environment and been keeping an eye on it but honestly... it isn't inspiring me much. Ma...
by Implode
Mon Jul 28, 2014 2:40 pm
Forum: General - MoM IME
Topic: 0.9.4 released
Replies: 8
Views: 28530

Re: 0.9.4 released

Thanks, nice to know people are still alive out there. It doesn't help that I had to disable new registrations on the forum again because otherwise I'm spending 30 mins a day just delete crap spam posts, but that's bad because then anybody new and genuinely interested in the project can't join the f...
by Implode
Thu Mar 20, 2014 1:27 am
Forum: General - MoM IME
Topic: 0.9.4 released
Replies: 8
Views: 28530

Re: 0.9.4 released

Found minor bug: If you pick Sss'ra as wizard or pick custom and choose the Myrran retort, it won't let you pick a Myrran race. I'm not going to bother doing a new build just to fix that but if someone else finds something major (i.e. that crashes the game or makes it unplayable) then I'll fix this ...
by Implode
Wed Mar 12, 2014 1:22 pm
Forum: General - MoM IME
Topic: 0.9.4 released
Replies: 8
Views: 28530

Re: 0.9.4 released

Released 0.9.4.1 on SourceForge, can now cast spells in combat. This used to work in 0.9.3 and in doing the Java conversion of the server it got put in the "complicated, do that later" pile and then... forgotten about. So thanks for finding it and letting me know. Enchantments (like prayer...