Search found 108 matches
- Fri Apr 03, 2009 2:54 am
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 53299
Re: A quick primer on how to balance a game and how this applies
A good post, Lucern. I agree, in order for us to really be able to make claims, we need to first see the game played in a multiplayer environment, with highly competitive players trying their best to grind out the best and even most broken strategy possible. The whole thing with about the chaos of M...
- Mon Mar 30, 2009 10:01 am
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 53299
A quick primer on how to balance a game and how this applies
David Sirlin's Lecture For those of you not familiar with this name, Sirlin is a game designer who has worked on balancing a number of games such as Street Fighter 2 HDRemix, Puzzle Fighter, and has written extensively about a large number of other games. His writing here is not the end all, be all...
- Mon Mar 30, 2009 3:28 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
there is also the issue of what kind of byzantine coding it would take to create a hero who teleports primarily through "vines". I guess it would sort of be one of those "can teleport on all green spaces" kind of heroes. So, in order to make a new wizard, we need: talking animati...
- Wed Mar 25, 2009 5:02 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
Woah... an Ent wizard. His default name should be treebeard.
- Tue Mar 10, 2009 6:42 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
LOL, kobold derrier. ooo, I need to come up with a kobold hero for this race! hmm... how about Dravnon the Draco-Blood? Dravnon is not really of draconic origins, but he would like to think he is. (Just as many other kobolds like to fancy themselves) Dravnon, however, also has the power of sorcery i...
- Tue Feb 10, 2009 3:31 am
- Forum: General - MoM IME
- Topic: Current state of MoM IME
- Replies: 30
- Views: 88143
Re: Current state of MoM IME
well, there's a distinction between modding and working on the same project. I'm all for Implode to share his code, and let other people try their hand at modding the stuff. (and if he's been disciplined about it, share some documentation and notes he has on the stuff) that would be knowledge sharin...
- Thu Feb 05, 2009 2:26 am
- Forum: General - MoM IME
- Topic: Current state of MoM IME
- Replies: 30
- Views: 88143
Re: Current state of MoM IME
So...how about releasing what you have so far? Both Delphi and Java code, and let the community fill in? I will give access to my CVS server with all the source code on it for anyone who wants it, I've always said that... however its a tricky situation now because I don't want people running amuck ...
- Wed Jan 21, 2009 2:30 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
McTaff: that is a good consideration, and one that I think requires far more discussion. But ranger-gd has pretty much mirrored my sentiment. I believe that implode simply wants to first be able to make the game playable in it's original version first, and then perfect the playability between multip...
- Tue Jan 20, 2009 6:26 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
well, right now all we've done is talk about ideas and creation concepts. the REAL work is in creating the images and fitting all of them to the actual game itself. We are also faced with another problem, that is, each mod we see needs to be applied individually, one by one to the engine. I think wh...
- Mon Jan 05, 2009 4:10 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
philosophically speaking, I think making the building order NOT an automated strategy a good thing. after all, this is a strategy game we're talking about here, and any action that is not a strategic one in nature is just a waste of player time. Having an automatically "optimal" strategy r...
- Wed Dec 17, 2008 7:22 am
- Forum: Bug reports and ideas for enhancements
- Topic: custom random events?
- Replies: 7
- Views: 22206
Re: custom random events?
wow really? man, I *NEVER* discovered new mines.
- Mon Dec 15, 2008 3:09 am
- Forum: General - MoM IME
- Topic: Progress on 0.9.4 (Java port)
- Replies: 9
- Views: 32030
Re: Progress on 0.9.4 (Java port)
Sorry this is taking me ages more than I originally expected, I'll be honest and say its because I've been hooked on playing Perfect World far too much lately :) Although now I'm lv 71 its becoming a real slog and so I'm tending to give up playing that for a day here and there, so I expect I'll sta...
- Fri Dec 05, 2008 4:25 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
well, my main vision of the queen was to basically do that, but then also be a minor caster too. Of course, I wouldn't want her to be able to do it indefinitely. that's too easy to break. You could always just make them basically a phantom warrior-like spell. and since she's already a caster, castin...
- Fri Dec 05, 2008 9:03 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341214
Re: MoM IME Expanded
yeah...
maybe if I were to just give them 12 hits, 12 attack, 6 shields, and flight, it would be a decent start. (Actually, depending upon the number of usage, it could be kind of good)
maybe if I were to just give them 12 hits, 12 attack, 6 shields, and flight, it would be a decent start. (Actually, depending upon the number of usage, it could be kind of good)
- Fri Dec 05, 2008 5:06 am
- Forum: General - Original MoM
- Topic: AI spell use
- Replies: 15
- Views: 44828
Re: AI spell use
most of the time, the AI will cast it, and for some strange reason, disable it 2 rounds later. I suspect the AI currently has a bad habit of over casting, running out of mana, allowing the spell to get dispelled and then doing it all over again.