Search found 433 matches
- Wed May 17, 2006 6:34 pm
- Forum: General - Original MoM
- Topic: Evening the strength of the 5 realms of magic
- Replies: 51
- Views: 113364
Re: Evening the strength of the 5 realms of magic
Doom bolt needs to stay expensive. As it is my heroes fear it greatly. If the cost dropped at all Heroes would be MUCH less usefull and I think that is a large part of the fun in the game. Good point - I was finding Doom bolt not really very useful in the game I was playing, but you're right its a ...
- Tue May 16, 2006 9:29 pm
- Forum: General - Original MoM
- Topic: Evening the strength of the 5 realms of magic
- Replies: 51
- Views: 113364
Evening the strength of the 5 realms of magic
Ok now I've tried and tried and tried (and failed) to have a successful game using Chaos magic, I figured it was time to start a post about how to even out the 5 realms of magic. And BTW I will always provide a database XML file with the rules unaltered from the original - what I'm talking about her...
- Wed Apr 19, 2006 6:43 pm
- Forum: High scores
- Topic: 9600
- Replies: 18
- Views: 50383
9600
My personal best is 9,600 (and amusingly, I was not trying to get a high score!) Starting setup: 3x Life 3x Chaos 3x Nature 1x Sorcery Node Mastery I played the game to see how many spells I could get (3 books in a magic colour allows you to trade for very rare spells and get very rare spells from l...
- Wed Apr 19, 2006 6:37 pm
- Forum: Game reports
- Topic: Single city
- Replies: 1
- Views: 12430
Single city
I'd tried before to play a game where I only allow myself my single starting city. You can build armies, capture lairs, towers, nodes, and attack enemy cities, but any city you take must be razed and you cannot build settlers. Last time I tried this I was on the defensive the whole time, and held ou...
- Tue Apr 11, 2006 10:32 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29232
Re: 1st experiment music
Here's my final mp3 edit for 0 I think its a nice piece let me know http://www.davox.net/0aFinal.mp3 I quite like it actually, it sounds like it was done with a different patch set than usual, or did you just put it through enough filters to make it sound different? Where did you get the 0.mid file...
- Mon Apr 10, 2006 10:33 am
- Forum: Files and formats
- Topic: GIFs vs BMPs
- Replies: 2
- Views: 13186
Re: Gifs vs. BMPs
256 color .GIFs take up less space than .BMPs I don't use either? The only reference anyone made to BMPs is that is what the LBXExtract program saves off - there aren't any GIFs or BMPs used by the game, it reads 90% of the graphics straight from the original MoM LBX files (to save me pointlesslly ...
- Sun Apr 09, 2006 2:20 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29232
- Sun Apr 09, 2006 12:55 am
- Forum: General - Original MoM
- Topic: How to play original Masters of Magic on WIN XP system
- Replies: 10
- Views: 28072
Hmm, I had to try this given that I've never been able to get the original MoM to work in XP, and still no joy. The only way I can get the original MoM to work is using DosBox, through which it works quite well - a little slow, but full sound and I can live with it. When I tried, to start with I kep...
- Sat Apr 08, 2006 1:33 am
- Forum: Files and formats
- Topic: Terrain graphics (TERRAIN.LBX subfile 0)
- Replies: 4
- Views: 15980
Customizing graphics
also we wanted to be able to replace the wizard pics allowing players to be different than NPC's never happened. You can do that already, have a poke about in the XML files. For example look in the main XML file that the server uses (Master of Magic Database.xml) and search for Rjak, you'll see his...
- Sat Apr 08, 2006 1:10 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29232
Re: ok ill try that
when i first read the text file i thought it said that lbx extract would automaticlly run xmi2midi and out put would be midi files By default it does, same as it will try to convert the VOCs to WAVs and the perculiar MoM graphics format into BMPs. If you put /raw on the command line, it switches th...
- Sat Apr 08, 2006 1:03 am
- Forum: General - MoM IME
- Topic: Hello
- Replies: 8
- Views: 12592
somehow I still remain perplexed as to the ENGINE or driving force that interfaces your work into the game and what powers the client server connection. I still don't follow the question :-) My work *IS* the game, I'm rewriting everything from scratch, using nothing from the original, writing my ow...
- Fri Apr 07, 2006 2:24 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29232
the whole reason for the experiment is to see if you can get my mp3 to launch instead of LBX file source I know I can, I don't need to try it :) I have an audio list component that supports any audio formats that Windows will play, so it makes no difference whether its a .mid or a .mp3. what i real...
- Fri Apr 07, 2006 12:41 am
- Forum: General - MoM IME
- Topic: Hello
- Replies: 8
- Views: 12592
Re: Hello
Im curious to know what engine are you developing under? I don't quite follow you... if you mean what development tool/language, then Delphi. Everything from there up, with the possible exception of a few Direct 3D header files that someone had convereted from C++ to Delphi, I've written all of. Ev...
- Fri Apr 07, 2006 12:33 am
- Forum: Files and formats
- Topic: 1st experiment music
- Replies: 12
- Views: 29232
Well... back when I was playing this game on a 486 ten years ago, and most sound cards were soundblasters with adlib music which sounded awful, I had a genuine MPU-401 midi card (which is still sitting in a box somewhere...) and fed my midi output to my keyboard. The results always sounded awesome, ...
- Fri Apr 07, 2006 12:16 am
- Forum: Files and formats
- Topic: Terrain graphics (TERRAIN.LBX subfile 0)
- Replies: 4
- Views: 15980
Re: terrain and lbx
btw in testing your work so far ive noticed none of neutral towns can be invaded and the neutral troops are non aggressive. Are you planing on recreating the normal actions form MOM orig or are you playing with alrtering thier behaviors? I just haven't written that part yet - it'll be 99% like the ...