Search found 108 matches
- Mon May 11, 2009 8:28 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 336624
Re: MoM IME Expanded
on the other hand though, I can understand why he was trying to give phalanx first strike. After all, just sticking them with negate first strike makes them about the same as any other pikeman unit that other races get. he was trying to give it some kind of umph there.
- Mon May 11, 2009 10:28 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 336624
Re: MoM IME Expanded
I like the amazon write up, but I have some nitpicks. 1. longer spears by itself should NOT grant first strike. at least, philosophically, they shouldn't. Let's not forget, the first strike ability has almost always been given units that are known to be super mobile and uber fast like cavalries or h...
- Tue Apr 21, 2009 4:06 pm
- Forum: General - MoM IME
- Topic: Dodgy user IDs on the forum
- Replies: 13
- Views: 40143
Re: Dodgy user IDs on the forum
also, if he built in a verification thing before registration, he can also cut down on the auto spam bot creations too.
- Sun Apr 19, 2009 4:26 am
- Forum: General - MoM IME
- Topic: Dodgy user IDs on the forum
- Replies: 13
- Views: 40143
Re: Dodgy user IDs on the forum
shit, I'll do it. I'll even try to get new members, if possible.
- Sun Apr 19, 2009 1:46 am
- Forum: General - MoM IME
- Topic: Dodgy user IDs on the forum
- Replies: 13
- Views: 40143
Re: Dodgy user IDs on the forum
wow, talk about irony.
- Thu Apr 16, 2009 1:23 am
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 52021
Re: A quick primer on how to balance a game and how this applies
well fundamentally, the best we can do to short cut the analysis phase, other than recording whole games and observing veteran gamer actions, is to do a theoretical game on paper, using statistics like Tino said, and use that as our basis. This means we are basically cutting things down to the follo...
- Wed Apr 15, 2009 3:53 pm
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 52021
Re: A quick primer on how to balance a game and how this applies
it's really not that simple, Tino. Sure, you can run automated battles against armies over the course of a 1000 times. But those results, by virtue of being the result of ran by computers, are pretty much meaningless. It's like running the same chess moves against each other 40 times. You're gonna g...
- Wed Apr 15, 2009 1:25 am
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 52021
Re: A quick primer on how to balance a game and how this applies
Tino's post highlights why I said it's probably more prudent to evaluate colors and races from the strategic options choice rather than inherent advantages and all that.
- Tue Apr 14, 2009 10:41 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 336624
Re: MoM IME Expanded
hmm.. I like the "extend your spell list" idea, actually. That means that you can further build on the strengths of a particular school of magic, AND ironically, because it is a book you can find, you can actually use that shore up your spell list if you decided to go the multi-school rout...
- Tue Apr 14, 2009 9:50 am
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 52021
Re: A quick primer on how to balance a game and how this applies
forgot about that part of chaos. That actually does make Chaos a very good short multiplayer game contender. If we were to be serious about balancing this game, one of the functions we would need is the ability to record games and run some numbers based on spells cast, units created, turns taken, th...
- Mon Apr 13, 2009 3:32 pm
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 52021
Re: A quick primer on how to balance a game and how this applies
Sorcery: Transportation, world field control, spell stopping and many many other utility spells. While not as solid as say, life magic, it is the one school that has all the game breaking spells in them. This is the one school that bears the most studying and scrutiny as a lot of the spells here can...
- Mon Apr 13, 2009 10:01 am
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 52021
Re: A quick primer on how to balance a game and how this applies
after thinking about this some more, I think one of the many things we need to first do is to considered the difference between colors and races and what niche each component is supposed to fill. That is basically MtG tries to have the checks and balances built in. Life: good buffs, good healing, go...
- Mon Apr 13, 2009 9:35 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 336624
Re: MoM IME Expanded
hmm... well, like I said, all things equal (swords, shields, and hearts), the unit with fewer units will have the advantage in melee combat. So, to make Clubbers come out ahead slightly against a unit of swordsmen (at green), the whole unit needs 3 x 6 = 18 swords, 2 x 6 = 12 shields, and 6 hearts b...
- Sun Apr 12, 2009 9:13 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 336624
Re: MoM IME Expanded
hmm... not too sure about those two abilities. While they would be a nice addition that doesn't overpower them too much, this also means you need to apply those abilities to units that are already similar to them, namely, giants. (And then you'd have to ask yourself if things like dragons, octopus o...
- Sun Apr 12, 2009 5:15 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 336624
Re: MoM IME Expanded
the less melee unit will not really add much to the Ogre army, in my opinion. A catapult that does more damage than the rock throwers, however, would make the ogre army a more well rounded choice. Though, this could potentially undo your claim that ogres are not range troops. so, summarize what you'...