Search found 113 matches

by Lucern
Sat Jul 18, 2009 12:14 am
Forum: General - MoM IME
Topic: Implode, I love What you are doing
Replies: 6
Views: 25683

Re: Implode, I love What you are doing

That's an odd one. Unless something happened recently, I can assure you that the server file is not a trojan or infected with one. If it is, it got past Avast and AVG, and hasn't affected me for over a year in any way that I've noticed.
by Lucern
Tue Jul 14, 2009 8:23 am
Forum: General - MoM IME
Topic: Implode, I love What you are doing
Replies: 6
Views: 25683

Re: Implode, I love What you are doing

Right on brother. Though if you can wade through the spam, you'll see that we're in a bit of a lull...

And I'd love to see a queue.
by Lucern
Fri Jul 10, 2009 3:02 am
Forum: General - MoM IME
Topic: Current state of MoM IME
Replies: 30
Views: 87946

Re: Current state of MoM IME

This is getting disconcerting. At the least, Implode was serious when he said that whatever he's up to in his free time, he goes in all the way. All things considered, this project is already well past the points that most MoM remakes stumble on (random maps, taking on graphics remakes, etc). I just...
by Lucern
Sat May 16, 2009 8:24 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340812

Re: MoM IME Expanded

My response to the above posts is...yes. Hell yes in fact lol. I'm open to adding new skills, barring two things. The first the recognition that you can muck up a game with a badly placed or implemented skill - it's never anyone's intention, but I have played mods where a single design decision had ...
by Lucern
Tue May 12, 2009 4:37 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340812

Re: MoM IME Expanded

Thanks for the comments guys. I had this debate in my head, and I'm not sure I'm set on the abilities I've selected for exactly the reasons you both give. However, I'm not sure I'm happy with the logically appropriate alternatives, because, well, this pretty much nails it: on the other hand though, ...
by Lucern
Tue May 05, 2009 4:06 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340812

Re: MoM IME Expanded

lol, good catch Iluvalar. I've only ever seen the champions once...must have slipped my mind :D

Cyclops it is. Apparently we get the choice between Cyclopes (classical Greek) and Cyclopses (common English) for the plural. Guess I'll go for Cyclopses.
by Lucern
Sun May 03, 2009 9:52 am
Forum: General - Original MoM
Topic: Unearthed - MoM Heroes Page
Replies: 3
Views: 14639

Re: Unearthed - MoM Heroes Page

Thanks Tino...this is the first place I'd go for that. I've seen the guide before, and I really just wanted to read a little about a lot of things, like the exact order in which various abilities are resolved in combat, what they make of diplomacy, death magic, AI personalities, and see what they fi...
by Lucern
Sat May 02, 2009 8:00 pm
Forum: General - Original MoM
Topic: Unearthed - MoM Heroes Page
Replies: 3
Views: 14639

Unearthed - MoM Heroes Page

Do you guys remember seeing a page, long ago, that detailed each and every hero in the game, what kinds of abilities they get, and rates them all? I haven't been able to find it for years, but I stumbled across it yesterday while looking to see if I could buy the Prima guide for MoM for a reasonable...
by Lucern
Fri May 01, 2009 7:41 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340812

Amazons

Witches and Warlocks, it's time to expand the denizens of the planes yet again. I bring you a glimpse of this project's eighth race, the Amazons . This brings us to the graphics for 65 new units. This started with my curiosity about whether or not I could make the graphics of MoM's size appear gende...
by Lucern
Thu Apr 30, 2009 8:28 am
Forum: Files and formats
Topic: Source Code For lbxextract
Replies: 6
Views: 19118

Re: Source Code For lbxextract

No problem.

As for the bugs...I say MoM was a great game despite its bugs, not because of them. If you're going through the effort, might as well clean house a little :)
by Lucern
Thu Apr 30, 2009 7:53 am
Forum: Files and formats
Topic: Source Code For lbxextract
Replies: 6
Views: 19118

Re: Source Code For lbxextract

Cool madtigger, I hear shades of Implode's project in yours. MOO 2 was a great game as well. Search these halls for a few tidbits about MoM's graphics and animations that might help you out in the meanwhile- there's a method to lbxextract's file naming, like files ending in 000 are walking, 001 are ...
by Lucern
Wed Apr 29, 2009 4:22 am
Forum: Files and formats
Topic: Source Code For lbxextract
Replies: 6
Views: 19118

Re: Source Code For lbxextract

Hey madtigger,

As a fan of all things MoM, I have to ask: what kind of project are you working on?
by Lucern
Sun Apr 19, 2009 3:33 am
Forum: General - MoM IME
Topic: Dodgy user IDs on the forum
Replies: 13
Views: 41131

Re: Dodgy user IDs on the forum

lol. No kidding.

That software Tino mentioned in that other thread aside, it may be time to pass out a couple of moderator titles.
by Lucern
Wed Apr 15, 2009 6:32 pm
Forum: General - MoM IME
Topic: A quick primer on how to balance a game and how this applies
Replies: 15
Views: 53202

Re: A quick primer on how to balance a game and how this applies

This raises a few questions. Do we have the capability to record the results of battles/whole games, via 3rd party program or otherwise? Do we have anything that can generate the kinds of stats you guys are talking about from the game? Can we even create games with all AI players? (I mean in the fut...
by Lucern
Tue Apr 14, 2009 10:33 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340812

Re: MoM IME Expanded

I'm thinking, like Trolls, most Ogre units will have 4 figures. Three is possible for particularly powerful ones, and 5 is possible for clubbers. It's an easy change to make if the numbers aren't quite right. The Swordogres are heavy infantry, meant to be a bit more powerful than the halberders that...