Search found 49 matches
- Fri Nov 21, 2008 9:50 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
Hmm. The hero wouldn't have to be able to transport units on land - in fact, it shouldn't be able to. If the swimming hero has a movement of 2, and is travelling with a regular swordsman unit (with a movement of 1), the stack should have a movement of 1 on land and 2 on the sea. But I see that it wo...
- Fri Nov 21, 2008 6:19 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
I was afraid of that. Too bad, it would be cool to have such a hero, and I wouldn't want a Lizardman hero to have Wind Walking. I'll have to think about this.
- Thu Nov 20, 2008 2:04 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
About heroes of the stack mover type: I was thinking of making a Lizardman hero (riding on a Dragon Turtle, I imagine) with the ability to transport units over water. But I'm wondering if it is possbile to do that - will a unit capable of moving on both land and water be able to have "paasenger...
- Tue Nov 18, 2008 2:27 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
Regarding Bee People: This should be quite cool Lubricus. I had some vague thoughts about a counterpoint to the Klackons, and I find it interesting that you went virtually the opposite direction. Cool -this means I can still do it lol. I imagined the Klackons to be the more sentient of the two, and...
- Tue Nov 18, 2008 8:21 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
Yeah, I'm afraid that until someone creates a decent tool for adding the graphics, I won't be able to add anything to the game... :(
- Mon Nov 17, 2008 8:38 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
I suck at creating the graphics, but I'll try to make a Klackon hero.
- Fri Nov 14, 2008 12:47 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
Yeah, I've thought about heroes, too. I want to add at least one hero for each of the races that do not presently have one. Most of the races look human, and the rest are of only a few different races (High Elf, Dwarf, Orc, Draconian). I'll give it some more thought.
- Wed Oct 29, 2008 12:26 pm
- Forum: Bug reports and ideas for enhancements
- Topic: Unrest editing
- Replies: 2
- Views: 13201
Re: Unrest editing
Thanks for the reply, Implode. But it seems like I can't edit the ones that work, either, so I can't figure it out...
- Mon Oct 27, 2008 5:43 pm
- Forum: General - MoM IME
- Topic: races of the wizards
- Replies: 5
- Views: 20407
Re: races of the wizards
Sure, there are relatively few bots, but the ordinary traffic on this forum is slow enouugh to make each new post interesting. And so it is really annoying to find that the newest post is one of those crappy adverts. Still, I much prefer keeping Implode's focus on the game!
- Mon Oct 27, 2008 2:41 pm
- Forum: Other games
- Topic: Master of Orion II: Battle at Antares
- Replies: 5
- Views: 16410
Re: Master of Orion II: Battle at Antares
Heh, so we should have some kind of permit system for buying computers, maybe? So that noone with an IQ of less than, say, 120 points could buy a computer?klausbreuer wrote:these days, lots of idiots have computers.
- Mon Oct 27, 2008 1:06 pm
- Forum: Other games
- Topic: Master of Orion II: Battle at Antares
- Replies: 5
- Views: 16410
Re: Master of Orion II: Battle at Antares
I fail to see why graphics is such a big selling point. I mean, I get that people want great graphics, but at the cost of good gameplay?! I'd easily paid double the normal cost of a new game for an updated (gameplay-wise) version of Civ 2, MoO 2, MoM or Colonization without any new graphics at all.....
- Sat Oct 25, 2008 8:59 pm
- Forum: Bug reports and ideas for enhancements
- Topic: Unrest editing
- Replies: 2
- Views: 13201
Unrest editing
I have a problem with the editor. I'm trying to edit the unrest values, and get a message saying that "unrestpercentage" is missing. The same thing happens if I try to enter unrest values for a new race I've added. Is this supposed to work?
- Sat Oct 25, 2008 4:23 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
Well, I think they shoudl have Engineer-type units to reflect their industrious nature, and i guess they would build roads for their allies to use. Maybe they should be closer to the Klackons, to explain this?
- Fri Oct 24, 2008 9:52 am
- Forum: Other games
- Topic: Master of Orion II: Battle at Antares
- Replies: 5
- Views: 16410
Re: Master of Orion II: Battle at Antares
I agree completely. MOO 2 took wwhat was good about MOO 1 and made it better. MOO 3 took what was tedious and uninspired about MOO 2 and made it worse...
- Fri Oct 24, 2008 7:58 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 334977
Re: MoM IME Expanded
I'll throw in some of my number fiddling as well. Please comment on it! Beemen (name pending) Growth rate: +10 Basic unit stats: -1 defense strength penalty (minimum of 1); -1 resistance penalty (minimum of 1); Priests lack magic attack; flying (including Settlers); Bowmen have +1 ranged strength; P...