Search found 49 matches

by Lubricus
Sat Nov 29, 2008 10:30 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

Now that the excitement has passed, I fall back to thiking that the system works well enough as it is. Race relations should be tailor-made to individual races, rather than creating an abstract system for determining the values. MoMs greatest asset is its beautiful simplicity, after all. And how man...
by Lubricus
Fri Nov 28, 2008 2:03 pm
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

Yes, I see that. Let's keep things simple. I'll go back to struggling with my graphics, then. :cry:
by Lubricus
Fri Nov 28, 2008 9:30 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

I think the Alpha Centauri model is far too complicated for this game. Plus, AC let the player change those values - I can't see that working well with MoM. I would like a more static system, like the one I used in my example. It is certainly possible to have more, or fewer, and completely different...
by Lubricus
Fri Nov 28, 2008 6:53 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

Yes, and even more so because the races are so diverse. But it is far from impossible.
by Lubricus
Thu Nov 27, 2008 10:56 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

If the tags are made inclusive enough, we wouldn't have to make new ones, only assign the existing ones to new races. I'm thinking a list of traits in pairs of opposites, something like this: Industrial vs Agrarian Peaceful vs Militaristic Magical vs Mundane Religious vs Pragmatic Communal vs Indivi...
by Lubricus
Thu Nov 27, 2008 7:55 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

You mean attributes like "magical", "civilised", "mercantile", "militaristic", "religious" and so on? I'd love to work on something like that. I'm ass crap at doing the actual programming, though.
by Lubricus
Thu Nov 27, 2008 7:04 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

Re: MoM IME expanded spinoff - new races

Thanks again for the feedback. I did not deliberately keep all races hostile to the Draconians, I based the numbers here on what I saw as the viewpoint of the new race, rather than that of the old ones, and I could not see any natural friends for the Draconians. On the other hand, I consider the +10...
by Lubricus
Wed Nov 26, 2008 7:08 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 81606

MoM IME expanded spinoff - new races

The original "expanded" thread is getting big, so I thought I'd better keept his one separate. I have thought a bit about the relations the new races proposed by Lucern, Singularity, Nehan and myself would have towards the other races, and of course, each other. Of course, this is pure con...
by Lubricus
Wed Nov 26, 2008 6:08 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340521

Re: MoM IME Expanded

Now we're talking! That dragon hero looks positively lethal! :twisted: The other two are a bit dark, but I like the images. I love the fact that they don't look remotely human. Good work!
by Lubricus
Tue Nov 25, 2008 12:53 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340521

Re: MoM IME Expanded

Not bad! It just need a to be a bit less "flat". Looks somewhat like Sss'ra, by the way.
by Lubricus
Tue Nov 25, 2008 8:22 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340521

Re: MoM IME Expanded

Not really. I had thought that at first, but came to realise that the Beemen would probably just see the Klackons as slow-witted cousins. The main reason for that change is that the Klackons do NOT need another race that hates them - they might be easier to play if they have at least one race that t...
by Lubricus
Tue Nov 25, 2008 7:14 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340521

Re: MoM IME Expanded

Excellent ideas, elliott20! It should be possible to have heroes that can be "loyal" to more than one race, like a human hero who will work for either the High Men, the Nomads or the Barbarians, or an insect hero willing to work for both the Klackons and the still-misnamed Beemen, for inst...
by Lubricus
Mon Nov 24, 2008 12:48 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340521

Re: MoM IME Expanded

Hmm... A dragon hero would be cool... Maybe it would only join you if you were Draconian, and might look like a recolor of a Sky Drake or Great Drake. It would be flying and have, say, three movement points. It shouldn't be hard to find a cool dragon portrait to use for it, either.
by Lubricus
Mon Nov 24, 2008 6:12 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 340521

Re: MoM IME Expanded

If some heroes are exclusive to a specific race, I would like each race to have at least two heroes each, so that you don't end up never seeing some of them. I like the idea, though. A bit to the side, but I thought about adding in units that cannot be built by anyone, so that they can only be encou...