Search found 33 matches

by kyrub
Fri Jan 22, 2010 3:24 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Re: Which game concepts in MoM are broken?

I partially agree that the spell resistance is a half-broken concept, although with a different view. It is generally quite useless (from a game theory point of view) to cast something that has only 30% chance of working. Or 60% - what if it does not work and you face lost position. It is also one o...
by kyrub
Sun Nov 08, 2009 9:50 pm
Forum: Files and formats
Topic: Saved Game Format
Replies: 6
Views: 18269

Re: Saved Game Format

Excellent stuff. Very useful info. Nice to spot that myrror thing as well.
Thanks a lot.

I have some new info on the wizard part of the savefile as well, will post it once I get some time to gather everything.
by kyrub
Mon Sep 14, 2009 11:15 pm
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 145838

Re: MOM 2.0 Upload

Warp Lightning costs the same, is learned earlier, and will do far more damage on average "Far more" ? Did you count it? Take an elite halberdier unit (not an unlikely target in early midgame), Contagion wipes it out, but they have a solid chance to just survive Warp Lightning. And that i...
by kyrub
Sun Sep 13, 2009 10:22 pm
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 145838

Re: MOM 2.0 Upload

That attack spell you replaced Subversion with feels like spellbook filler. You certainly mean the Contagion spell. We really differ here, that is IMO horribly overpowered compared to any other direct_dmg spell in the game and it costs only 30 MP. I think they could use a boost.. but I like the fla...
by kyrub
Mon Aug 24, 2009 12:40 pm
Forum: General - Original MoM
Topic: Stables with no Grassland
Replies: 3
Views: 14864

Re: Stables with no Grassland

Lucky adds only +1 to Hit, +1 resistance (must adds +1 attack; +1 defense; +1 heart; +1 to Hit, +1 resistance) Immolation and fire wall not work; Lucky gives you + 1 to hit, to defend and to resist. This was a late decision for the last patch, I think, and it works beatifully. (Just run a couple of...
by kyrub
Mon Aug 24, 2009 12:22 pm
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42857

Re: AI spell use

Also, incarnation is never cast. (As stupid as it sounds...) It seems that AI would summon Torin only if it had the barbarian spearmen unit in possession. The condition is so distorted that it seems there used to be the right algorithm (e.g. checking for any player having unit nr. 34 = "Torin ...
by kyrub
Wed Aug 12, 2009 3:24 pm
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Re: Which game concepts in MoM are broken?

While I agree that no magic should be castable on a unit with magic immunity, I see no reason why existing spells active on the unit should be dispelled upon acquiring immunity. My main reason for this second part is in-game: to strictly avoid the combination of Guardian wind and Magic immunity (or...
by kyrub
Wed Aug 12, 2009 2:30 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Re: Which game concepts in MoM are broken?

why not just give cavalry-type units 2.5 movement Good idea, but it does not work. I tested it 1 year ago. The code is obviously not built to support .5 in the battle movement, there was an inconsistency of the movement (3 short steps < 1 big step although the MP spent was the same) and, if I remem...
by kyrub
Sat Aug 08, 2009 10:07 pm
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Re: Which game concepts in MoM are broken?

So your example, I take it, is the standard AI botched movement, where it doesn't leave any movement to attack. No, exactly not this! The whole concept is broken (=not because of AI, although the poor AI makes the broken concept profitable for the Human player). [ C ] [ ] [ ] [ S ] combat position ...
by kyrub
Thu Aug 06, 2009 12:58 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Re: Which game concepts in MoM are broken?

offensive-only problem IMHO special attack work both on offensive and defensive. Beryl, you're wrong. Some special attacks do work like you said, but those I've named, do not. Look at the table N in the game manual (the pdf doc in your mom directory). I'm having trouble wrapping my head around why ...
by kyrub
Mon Aug 03, 2009 12:27 am
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Re: Which game concepts in MoM are broken?

Well, I think there are many (you're right, maybe not 'fundamentally'; the fundament is great). Here's my first bunch of concepts that are more or less 'broken': 1. Special attacks that are offensive only - First strike, Breath attacks, Thrown attacks, Illusionary attack, ... (others?) .... which oc...
by kyrub
Sun Aug 02, 2009 7:41 pm
Forum: General - Original MoM
Topic: Which game concepts in MoM are broken?
Replies: 32
Views: 77158

Which game concepts in MoM are broken?

After reading through several threads over concrete game balance issues here on forums, I thought I'd put up a thread focusing on the the game concepts more generally. The MoM tries to create an icredibly vast and rich universe and introduces several strategic levels, which could sometimes make a se...
by kyrub
Fri Jul 31, 2009 8:23 pm
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 145838

Re: MOM 2.0 Upload

The Ai will never use several spells, for instance Blur. Spell casting priority is hard-coded by spell number. Plus, there may be an extra effect of the spell cost: the higher the cost, the more often it is cast. In fact, every special effect is hard coded by spell number. So, if you exchange two sp...
by kyrub
Fri Jun 12, 2009 12:20 pm
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 145838

Re: MOM 2.0 Upload

Here's an old draft of my suggestions. http://rapidshare.com/files/243722421/alterMOM.pdf Books... I conceived quite a radical approach with books received: only a few books for each choice to leave a lot of strategic choice for the early research. BOOKS - 1-2...-11 books...c_u_r spells = 0-0-1-2-3-...
by kyrub
Thu Jun 11, 2009 2:39 am
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 145838

Re: MOM 2.0 Upload

I've found the game to be incredibly challenging on large land mass (where typically you have 2 or 3 hostile neighbors). Short of the 11-book strategy, there is a lot of challenge -- I assure you. As you said, I'll have to try it (perhaps the simple halfling-white-alchemy, food-money-mana route, la...