Search found 54 matches

by Aureus
Fri Feb 06, 2009 4:21 am
Forum: Files and formats
Topic: MOM 2.0 Upload
Replies: 73
Views: 145476

MOM 2.0 Upload

Here is the version of the game I play with: http://www.geocities.com/aureustgo/MOM200.zip These should be all the files you need (in fact, I probably included some extra files that I didn't change). If not, remind of which ones you need. You may wish to make a backup copy of your original 1.31 file...
by Aureus
Sat Jan 31, 2009 10:59 pm
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Re: Master of Magic Re-revisited

Would love to give this mod a go. Replaying MoM again atm and this would make things more interesting for sure! Can i download it somewhere? Yes! Give me a few days. I'll upload a BETA 2.0 version in .rar format, with a link in this thread. Like I mentioned a bit earlier, I wanted to get a little f...
by Aureus
Sat Jan 31, 2009 10:57 pm
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Re: Master of Magic Re-revisited

Barbarians: Stronger than before. The noticeable benefits are supporting units: +2 rta and pathfinding so that berserkers can move 2 squares. Marauders also seem like great scouts. Overall, it fits the barbarian style of early expansion. Balanced. Thanks. Barbarians had good uses before. I just fel...
by Aureus
Thu Jan 29, 2009 11:50 pm
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Re: Master of Magic Re-revisited

I do not know exactly how poison works, so wyverns are obviously not too overpowered then. (poison doesn't work like extra swords, right? and i forgot about poison immunity of the undead) Each strength of poison causes defender to resist or take 1 hit point in damage. So a unit with 8 or 9 resistan...
by Aureus
Thu Jan 29, 2009 9:12 pm
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Re: Master of Magic Re-revisited

Hey thanks for the feedback. I didn't include my reasoning for most of the changes because the .pdf would be 200 pages long. In any case, here are my thoughts: From the pdf, most of the changes look great, I'll comment on a few I feel won't work at balancing things: _Warship: of course, an attempt t...
by Aureus
Sat Jan 24, 2009 8:34 pm
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Re: Master of Magic Re-revisited

There is a MOMhack program that will allow you to make many changes to the game through a GUI. I don't have this anymore, but I'm sure someone here can help you dig it up. You can also find some of the hex editing info (as it pertains to what address means what) somewhere on the web, or even on this...
by Aureus
Wed Jan 21, 2009 7:38 am
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Re: Master of Magic Re-revisited

Quite a few here were interested in the version of MOM that I run. Sorry I've been away for a month so I haven't gotten to it until now. You are welcome to use my copy of the game (or at least pending recommended changes) if it strikes your fancy. I'm not sure how many "special" files the...
by Aureus
Fri Jan 16, 2009 10:35 am
Forum: Files and formats
Topic: Master of Magic Re-revisited
Replies: 20
Views: 43961

Master of Magic Re-revisited

Quite a few here were interested in the version of MOM that I run. Sorry I've been away for a month so I haven't gotten to it until now. I've uploaded a .pdf of the changes I've made -- the link is below. It's like 70 pages long, but a lot of it is detail just for my own reference. I've played with ...
by Aureus
Tue Dec 16, 2008 8:14 pm
Forum: General - Original MoM
Topic: MOM Sound
Replies: 12
Views: 33147

Re: MOM Sound

Thanks. It was easy to configure after I downloaded dosbox specifically. I was running dosblaster that is basically dosbox but with a GUI for settings.. but the settings weren't taking hold properly for whatever reason. Another question. Certain spells have a "spell code" but this is not p...
by Aureus
Mon Dec 15, 2008 9:22 pm
Forum: General - Original MoM
Topic: MOM Sound
Replies: 12
Views: 33147

Re: MOM Sound

Awesome. This is too cool for words. Two questions though. I'm using Dosblaster 2.5. When I get into dosbox: 1) is there a .bat file that you can make so you don't have to retype, in my case, mount c c:\masterr c: wizards 2) is there a way to set starting cycles at 36000 vs. 3000? I always have to h...
by Aureus
Sun Dec 07, 2008 2:17 pm
Forum: General - Original MoM
Topic: MOM Sound
Replies: 12
Views: 33147

Re: MOM Sound

Okay, but what sound settings do I need to set INSTALL.EXE with? Sound Blaster, Sound Blaster Pro? There are a lot of settings, none of which apply to my current setup (modern soundcard).
by Aureus
Fri Dec 05, 2008 4:36 am
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42679

Re: AI spell use

Plane Shift & Planar Travel
They might cast these spells, but I don't think they ever actually use their effects.
by Aureus
Fri Dec 05, 2008 12:27 am
Forum: General - Original MoM
Topic: MOM Sound
Replies: 12
Views: 33147

Re: MOM Sound

Can you give the list of commands you use?

Mounting drives, etc. always seems to confuse me..
by Aureus
Thu Dec 04, 2008 12:13 pm
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42679

Re: AI spell use

Thanks. I've never seen disrupt used..

Also, incarnation is never cast.

I think it might be possible to get the AI to cast that spell if it was moved to a different part of the spellbook..
by Aureus
Wed Dec 03, 2008 3:18 pm
Forum: General - Original MoM
Topic: MOM Sound
Replies: 12
Views: 33147

MOM Sound

Can anyone suggest settings to get sound for Master of Magic? If possible, a setup for win98 and xp would be appreciated. The best I can do is get sound effects, but not music. I don't know how easy it is to get a 16 bit soundcard anymore, but maybe you guys just use dos emulators or something. Anyw...