Search found 54 matches

by Aureus
Wed Dec 03, 2008 3:07 pm
Forum: General - MoM IME
Topic: Those blasted paladins
Replies: 16
Views: 49887

Re: Those blasted paladins

Well I don't know how much harder it makes the game. I think I just play harder settings ;) With that said, some things in my version that might make the AI harder: 1. The units are far more balanced. That will make the AI better, if only because it's stupid strategies are rewarded. In this sense: H...
by Aureus
Wed Dec 03, 2008 6:35 am
Forum: General - Original MoM
Topic: AI spell use
Replies: 15
Views: 42202

AI spell use

Can you guys help me figure out which spells the AI never uses? I can think of these: Disrupt Call Chaos Warp Node Drain Power Move Fortress Magic Vortex Plane Shift Planar Travel Subversion Cruel Unminding Not sure about these: Ressurection Wraith Form Berserk Haste Wind Walking Entangle Any feedba...
by Aureus
Tue Dec 02, 2008 5:42 am
Forum: General - Original MoM
Topic: Armageddon
Replies: 3
Views: 13954

Re: Armageddon

This is one of the reasons Armageddon is so incredibly powerful. When the AI has this spell in effect, my income typically falls from +250 to -250, and -20 food. If you don't have animists guilds everywhere, you have a major problem on your hands.
by Aureus
Tue Dec 02, 2008 5:30 am
Forum: General - MoM IME
Topic: I'm rusty at this game
Replies: 4
Views: 20899

Re: I'm rusty at this game

rayrox222 wrote: l Does anyone know the difference between difficulty levels? Seems AI leaves a lot to be desired and as far as I know they don't get smarter at harder difficulties. Do they just get more resources to work with so they can develop more quickly? Any handicaps for your units or magica...
by Aureus
Tue Dec 02, 2008 5:13 am
Forum: General - MoM IME
Topic: Those blasted paladins
Replies: 16
Views: 49887

Re: Those blasted paladins

I play high men almost exclusively, so here are the things I hate: Slingers. (lucky makes elite slingers kill paladins like crazy) Longbowmen, Rangers, Bowmen, Horsebowmen, Pegasi. (Ranged attacks kill paladins nicely.) Anything that flies. Paladins don't have breath weapons or thrown weapons, so c...
by Aureus
Mon Nov 24, 2008 4:10 am
Forum: Files and formats
Topic: Let's talk graphics MoM style (again).
Replies: 22
Views: 45906

Re: Let's talk graphics MoM style (again).

Thanks. I overlooked those. Do you have an idea how to "unextract" these images back into the original .lbx?
by Aureus
Sun Nov 23, 2008 9:51 pm
Forum: Files and formats
Topic: Let's talk graphics MoM style (again).
Replies: 22
Views: 45906

Re: Let's talk graphics MoM style (again).

Likewise, is there a means to return these updated bmps back into the lbx file so the program can read them (and I'm referring to the 1.31 engine here, not IME).
by Aureus
Sun Nov 23, 2008 9:31 pm
Forum: General - Original MoM
Topic: Broken spells
Replies: 1
Views: 11293

Re: Broken spells

Raise dead-crashes game, everyone prolly knows that. Call lightning-crashes game, everyone prolly knows that. These don't crash the game immediately. If you save shortly thereafter and reload you should be okay. Animate dead-can crash the game, though I don't play black much so I don't know how oft...
by Aureus
Sun Nov 23, 2008 9:14 pm
Forum: Files and formats
Topic: Let's talk graphics MoM style (again).
Replies: 22
Views: 45906

Re: Let's talk graphics MoM style (again).

Where exactly is the 33rd image located for each figure? For example, if I'm modifying the draconian bowman unit, I need to pull up 32 image files from figure5.lbx picture number 72 (file72 ..000.bmp) to 79 (file79... 003.bmp), but I don't see another image for the overland map.