Search found 113 matches

by Lucern
Fri Dec 26, 2008 11:19 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333320

Re: MoM IME Expanded

Hoo, I'm fast these days, ain't I? I've got more than half of another race - Kobolds - complete. That's five units in any case: Slaves, Kobold Short-spears, Kobold Hunting Pack, War Dogs, and Kobold Sorcerers. They'll be swarmy, dirty fighters - ruthless packs of orange-tailed ankle-biters who use a...
by Lucern
Mon Dec 08, 2008 11:14 am
Forum: General - Original MoM
Topic: MOM Sound
Replies: 12
Views: 32714

Re: MOM Sound

I never have much luck with the sound in emulating MoM...I've actually heard that DOSBox doesn't do well with soundblaster emulation, or at least didn't through much of its history. What I can do is suggest that you look for a front-end, which makes setting up a profile for MoM really simple. I use ...
by Lucern
Wed Dec 03, 2008 12:09 pm
Forum: General - MoM IME
Topic: Those blasted paladins
Replies: 16
Views: 49890

Re: Those blasted paladins

Aureus, can you tell us a bit about your version of the game? Did you do some hex-editing and save the results or something to ramp up the difficulty?
by Lucern
Wed Dec 03, 2008 12:06 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333320

Re: MoM IME Expanded

Congrats elliot - you're the first person to post images other than me lol. And you even got them into the forum. The dragon you drew is good...I like it, and I think it'll fit nicely. Gnoll's a bit dark, but I bet the base image could be MoM'ed up. The top one I'm having trouble registering what ex...
by Lucern
Sun Nov 30, 2008 8:24 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 78389

Re: MoM IME expanded spinoff - new races

Modifying races is going to be quite easy relative to much of the work of implementing graphics. I look forward to laying that stuff out as a reward for all the graphics labor. You guys will be able to modify them to your liking as well in single-player situations, without all that other work. My go...
by Lucern
Sat Nov 29, 2008 9:08 am
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 78389

Re: MoM IME expanded spinoff - new races

For AI purposes, I get this. Of course, it'd translate into wizards who lead the races. I'd like to see a nice variety of wizard AI personalities actually work well. I could only feel the differences in the original game whenever there are extremes, such as Merlin is a fair guy, and R'jak is a socio...
by Lucern
Fri Nov 28, 2008 12:45 pm
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 78389

Re: MoM IME expanded spinoff - new races

To clarify, is all of this so that we don't have to deal with a complicated chart of race relations, or is there more that you guys had in mind? This sounds like a lot of work for not a lot of payoff if it only involves an easier to read set of race relations. I was thinking about detailing the extr...
by Lucern
Thu Nov 27, 2008 7:45 am
Forum: General - Original MoM
Topic: Best heroes?
Replies: 7
Views: 21809

Re: Best heroes?

Part of the joy of this game involves making the best of what you run across. The heroes Elliot lists are no doubt powerhouses that I'll hire any chance I get, but they're also all champions. My favorite archer is actually the Huntress because you can get her very early, she has pathfinding, and at ...
by Lucern
Wed Nov 26, 2008 11:18 pm
Forum: General - MoM IME
Topic: MoM IME expanded spinoff - new races
Replies: 28
Views: 78389

Re: MoM IME expanded spinoff - new races

This is a hearty and contemplative effort Lubricus. I appreciate it. I find it interesting the way you've arrayed some of the races that weren't commented on; you can see that we all interpret some of the base races a bit differently. The Draconians didn't end up with any friends yet in this chart l...
by Lucern
Mon Nov 24, 2008 9:07 am
Forum: Files and formats
Topic: Let's talk graphics MoM style (again).
Replies: 22
Views: 45910

Re: Let's talk graphics MoM style (again).

Hah, what, you mean you missed the little detail among the thousands of tiny frames? :D

As for your other question, I haven't a clue. I'll wait for Implode to field that one.
by Lucern
Mon Nov 24, 2008 9:06 am
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333320

Re: MoM IME Expanded

I like the idea of heroes that will only join up if you have a certain race in your empire (or maybe some that won't join wizards using them as 'slave races'...rather, starting race only). This would be especially cool for races that don't seem to have much going for them. Gnolls and Klackons come t...
by Lucern
Mon Nov 24, 2008 12:22 am
Forum: Files and formats
Topic: Let's talk graphics MoM style (again).
Replies: 22
Views: 45910

Re: Let's talk graphics MoM style (again).

Where exactly is the 33rd image located for each figure? For example, if I'm modifying the draconian bowman unit, I need to pull up 32 image files from figure5.lbx picture number 72 (file72 ..000.bmp) to 79 (file79... 003.bmp), but I don't see another image for the overland map. If you've extracted...
by Lucern
Wed Nov 19, 2008 3:23 am
Forum: Other games
Topic: Disappointing new games
Replies: 8
Views: 21731

Re: Disappointing new games

lol Korenn, I know exactly what you mean - I always started multiplayer games of BG 2 and transferred the party over to a single player game so that I wouldn't have to deal with the NPCs in the game. The thing is, though, that all of the Infinity games succeeded on their offering of a deep and old s...
by Lucern
Tue Nov 18, 2008 10:21 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333320

Re: MoM IME Expanded

Hey Lubricus, Thanks for the commentary. I think your vision can work just fine in the game. Sorry to hear that you're having a tough time with the graphics. Can I suggest starting with an easier one than War Wasps? And while we're at it, starting with the combat animations rather than the overland?...
by Lucern
Tue Nov 18, 2008 12:32 pm
Forum: General - MoM IME
Topic: MoM IME Expanded
Replies: 135
Views: 333320

Re: MoM IME Expanded

Regarding invisible gnomes: I like the idea in theory, and it fits. However, I don't really like the way the game handles invisibles – I wish there were some levels of stealth that meant that you couldn't see them until they were close (as in, adjacent), another where they were invisible until th...