[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
Master of Magic - Implode's Multiplayer Edition • View topic - MOM 2.0 Upload

MOM 2.0 Upload

Details about file formats, structure and contents in the original Master of Magic

Re: MOM 2.0 Upload

Postby Aureus » Sun Nov 08, 2009 6:45 am

Interesting points. There is a whole other thread somewhere (on another site) in which some users thought Klackons were way too powerful. I disagreed for the reasons you mention. Getting up to stage beetles is tough on a difficult setting -- there's little in the interim that can hold you over. I think on balance they are about right. I'm in the midst of my dissertation right now so I probably won't get around to playing again for a few months. But I think this race will get some attention (even if they are ultimately left unchanged) whenever I update the "patch".

Witch Doctors probably fit Orcs better but it didn't make sense to rewrite more than I needed to. The name change was primarily to give the race more flavor, even if it doesn't keep perfectly with the mythology.
Aureus
 
Posts: 54
Joined: Sun Nov 23, 2008 9:06 pm

Re: MOM 2.0 Upload

Postby Asfex » Thu Jan 21, 2010 6:38 am

Hi Aureus! I love your patch. race balances is a good, alchemy guild in the all races also good, much of phantastic units changes is also good.
Mana upkeep of spells and creatures also good.
Djinn has 40 mana point - it's a 40/3 =13 shots! -too high! Bad. he is a 40 caster -its good.
heroes spell - good, I have tested bugfix to apply posession,plack prayer from morgana and torin.



Spells are bad commonly. But i glad you try to walkaround it.

Chill touch,contagon seems like ultimate weapon .-with no chance of resist this spell is not death-magic style.It must be cost as a doombolt and very rare.
Spectral force looks good, but why i cannnot cast it overland, before my opponents can counterspell it?
zombie - not so bad.
Sorcery spell changes good -except for floating island upkeep -this is not a "magic trireme" .
Life - good,except heroism (star fires -good, but combined power - the fist figure gets 15 damage - others to 8 each-This will the best). if an angel can cast 20 mp, it can cast heroism if it cost 20 mp too.i sad this feature is prevented.
Hail storm. - it useless. 3 strength attack is too little, it can block only an early , chip units . The spell "destroy roads" overland will be worth. The "destroy roads" is that the nature need.
Chaos spells are almost duplication of the existing.
Last edited by Asfex on Sun Jan 31, 2010 7:26 am, edited 2 times in total.
Asfex
 
Posts: 25
Joined: Thu Jan 21, 2010 5:43 am

Re: MOM 2.0 Upload

Postby Asfex » Thu Jan 21, 2010 7:39 am

I also mutate chaos channel to give units "create undead" property. now its a good spell.its do not break the death idea, and can help with a high -resist units.(except angels...)
I also have a bugfix to fix animate dead spell. -it's a hard coded, but work perfectly and it do not crush the game, neither bring an unpredictadle bugs.
i have raise dead bugfix. It seems do nothing except do not hung the game and do not create "planar travel invisible flying galley", and the other bugs.
These are tested a lot.
May be you will rebring the "animate dead " into the next realise?

Why do you remove the drain life spell? what kind of bug are you hate? It was a good spell. I think to give "deth spell" an addition spell charge to pierce units resistance is a good idea. The death is lack of resistance spell.

All of bugfix may be applayed into any mom1.31 independently and freely.-its a byte-hacks.
There are also: mercenaries can be hired with magical or adamantium weapon, concecration block volcano near the town, volcano can discover deposits - gold, mithril.ets (1 byte changes),invisible units under web can be targeted by ranged attack, drain power spell receive the drained mana to the caster,
mana range penalty depends on the distance to the summoning circle too (not only fortress), ets.

What do you think to give the great wyrm the "partial illusion immunity" - he can see the invisible units, but suffer 1 to hit penalty and HAVE NOT illusion imunity? De facto it has this already. -but may be help the AI.
Asfex
 
Posts: 25
Joined: Thu Jan 21, 2010 5:43 am

Re: MOM 2.0 Upload

Postby Asfex » Tue Jan 26, 2010 6:00 am

Asfex
 
Posts: 25
Joined: Thu Jan 21, 2010 5:43 am

Re: MOM 2.0 Upload

Postby kyrub » Tue Jan 26, 2010 1:03 pm

I do not have the hex-addresses, but here is a simple way to find it:

Take Magic.exe ( = setups the game ), ctrl+find "Oberic" and you'll see a small table of generic wizards, first come always the number of books from different colors, at the end I think is always the number of special trait. No rocket science, really. Try it out to see how it is working exactly.

Note: you may also "overload" the wizard with too many picks and then play with it, although I am unsure about the in-game stability / playability.


The great thing is that the generic wizards are used as a base for the setup (with some random factor, though - see the big Official guide!), so you may actually make your opposition far better than it is right now. Quite a big effect for small effort! It would be great if one could alter the opponent wizards directly from the MoM setup screen, similar to many other strategic. Or if one could alter many other difficulty settings, number of opponent's picks, economical advantage, spell upkeep advantage - maybe I will think about making it possible.
kyrub
 
Posts: 33
Joined: Fri May 15, 2009 5:11 pm

Re: MOM 2.0 Upload

Postby Lucern » Tue Jan 26, 2010 10:26 pm

Any of that extra functionality would be amazing Kyrub, particularly the additional opponents. There are a lot of areas in the game that seem to be graphically limited to 4 opponents though, like when you cast a spell affecting wizards as well as the basic diplomacy window. If you need graphics for buttons for scrolling and such, lemme know, though without a base, highly modifiable remake of the game (ahem), I'm not sure you can add stuff like that.

edit...just saw your bug-squishing project over on dragon-sword, so I'll add that you probably knew all this. :)
User avatar
Lucern
 
Posts: 113
Joined: Sat Jun 02, 2007 9:13 am

Re: MOM 2.0 Upload

Postby kyrub » Wed Jan 27, 2010 1:02 pm

Never ever I will be able to add opponents. While you could perhaps step around with some graphics, I cannot step around insufficient place for data.

What I meant was changing the number of opponent's wizard picks, e.g. books/wizard traits (now it is 15 on impossible, the human player has 11).
I could certainly make a game setup for research - like quick / slow, or maybe for the population growth quick / normal, or MAYBE for flexible starting location (this I remember being hard to do).
kyrub
 
Posts: 33
Joined: Fri May 15, 2009 5:11 pm

Re: MOM 2.0 Upload

Postby Asfex » Sun Jan 31, 2010 7:54 am

can me explain somebody: the efreet is a very rare spell. is it very rare to start game with it, or is it very rare to learn it in the middle of the game?
Asfex
 
Posts: 25
Joined: Thu Jan 21, 2010 5:43 am

Re: MOM 2.0 Upload

Postby Tino Didriksen » Mon Feb 01, 2010 12:58 am

User avatar
Tino Didriksen
 
Posts: 44
Joined: Sun Aug 17, 2008 10:05 am
Location: Odense, Denmark

Re: MOM 2.0 Upload

Postby Asfex » Fri Feb 12, 2010 2:08 pm

This manual wrote for the original master of magic, not the 2.0 edition. So can i trade for efreet spell when i had only 2 haos spell book in the "2.0 edition"?
Can i get the efreet spell to my research spell page if i have 10 chaos spell book and no rare and common spells was researched yet?
Do the changes the rarity of the efreet spell in the" 2.0 edition" affect these qwestions?or just a starting spells?
Asfex
 
Posts: 25
Joined: Thu Jan 21, 2010 5:43 am

Re: MOM 2.0 Upload

Postby gregz » Mon Apr 26, 2010 3:53 am

Geocities died, where is this version hosted now?
gregz
 
Posts: 8
Joined: Tue Sep 22, 2009 11:00 pm

Re: MOM 2.0 Upload

Postby Nehan » Mon Apr 26, 2010 12:00 pm

you can download it here:
http://www.dragonsword.com/magic.php
Warsaw isn't a kind of a battle saw. It's the capital of Poland.
Nehan
 
Posts: 32
Joined: Mon Jun 02, 2008 11:06 am

Re: MOM 2.0 Upload

Postby elliott20 » Tue Feb 01, 2011 11:36 am

I can't believe I JUST got this. So here I am... 2 years late to the party.

Anyway, thoughts...

summons are actually really good now overall. Sure, I still stick to my staples (i.e. I still love me some phantom warriors) but it seems like I can actually find a use for every unit. I didn't realize how thorough these changes are until I realized you buff all the summons. (Let's just say the first time I fought against some nagas I was VERY big surprised. seriously, caster levels AND first strike? I don't know if it's balanced or not, but I love it.)

other thoughts, I've also notice some behaviors that I didn't notice before. i.e. the AI will sometimes pump out an entire city full of just a single unit type. (I've seen AI cities that have 9 priests in them and nothing else) I don't recall ever seeing this unless it was because of a lack of options. (i.e. city can only produce spearman)

I still haven't experienced it all yet since my first game was my default of high men, warlord, life books, but I'll get around to trying out the other guys.

oh yeah, another thing: my first merc unit in MOM 2.0 was the dervish. man, those guys were AWESOME. They were like vanilla-slingers-lite
elliott20
 
Posts: 108
Joined: Tue Nov 21, 2006 8:56 pm

Re: MOM 2.0 Upload

Postby Aureus » Mon Sep 26, 2011 3:40 am

Just thought I'd chime in. Been playing 2.0 a lot recently. I noticed a few things:

1. Earth Gate does not allow teleportation across planes. I don't think this is a bug, but a feature of the spell that I wasn't aware of and the help text should be modified accordingly.

2. Nature is still too weak, but one can occasionally be successful on large land mass, impossible, via a summoning strategy (sprites, war bears, spiders, etc). I'll consider modifying or adding a spell or two with the next set of changes (if anyone cares :)

3. I think the sound for Lyncathropy is off (it sounds like running when it is cast; maybe I was mistaken). In any case, I'll look into it.

It's cool that the AI uses the new spells (acid fog, chill touch, etc). I think there is a setting in the magic.exe file that determines how often the AI will use a given spell, but maybe I'm mistaken.

As to what an earlier poster asked, I got rid of energy drain because the AI used it way too often and was just a waste of mana. I think there was a bug where staff penalties, etc would work in reverse. Chill touch is far more useful!
Aureus
 
Posts: 54
Joined: Sun Nov 23, 2008 9:06 pm

Previous

Return to Files and formats

Who is online

Users browsing this forum: No registered users and 1 guest

cron