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Master of Magic - Implode's Multiplayer Edition • View topic - Rules around unit statuses + player's memory of units

Rules around unit statuses + player's memory of units

Discussions on game logic and rules used in MoM IME

Rules around unit statuses + player's memory of units

Postby Implode » Tue Jul 16, 2013 2:35 pm

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Re: Rules around unit statuses + player's memory of units

Postby abazigal » Sun Oct 05, 2014 6:20 pm

Hi implode

I dont have a lot of knowledge about code but would it be an idea to keep the 'true' sheet on the server and include the visibility of a unit as a status effect in relation to a player?
Just as it is currently treating units as being dead or alive? That way you would only know what your units know. The server would be the gamemaster and inform the connected clients about the progress of their individual games and what they can and cannot do.
You wrote that you are now writing in java and that players now have information about each unit unlike what was possible in Delphi. Isnt that just complicating things? Or is it nessesary for the client to have that information to make things work over a network?

Regards,
Simon
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Re: Rules around unit statuses + player's memory of units

Postby Implode » Mon Oct 06, 2014 11:00 am

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