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Broken spells

Posted: Tue Oct 28, 2008 11:19 pm
by gejsiv
Didn't see one, if this is a redundant topic I apologize in advance.

A list of all the spells I know that don't work like they should or say they do.

Raise dead-crashes game, everyone prolly knows that.
Call lightning-crashes game, everyone prolly knows that.
Vortex-Chaos spell, if you throw too many of them in combat or if they're lots of units already in the combat it can crash the game.
Animate dead-can crash the game, though I don't play black much so I don't know how often it crashes the game.
Fire elemental- says it has weapons immunity, which it doesn't.
chaos channels- inconsistent defense increase, says it is 2 but normally is 3 or more.
suppress magic-blue spell, has a chance to suppress a spell of return, which means (among other weirdness) the opposing wizard can no longer be spoken with but can still cast spells and can only be banished again by destroying all cities.
cloak of fear- always works against you, everyone knows that by now.
famine- does nothing on hard modes when the opponent has no upkeep.
doom item enchantment- attacks are not affected by armor (cool!) but what it doesn't tell you is that attack power is cut in half (awww...) which should at least be mentioned as pointless when few heroes you can use by that point in the game are having half their attack blocked...
invisibility item enchantment- only works on the overland map or something, making it useless.
haste item enchantment- doesn't double attacks.
haste- doesn't always seem to double attacks, but i can't confirm it since my math is kinda bad.
cloak of fear item enchantment- still doesn't work.

Those are the ones I remember right off. Will post more as I find/remember them in my recent play.

Re: Broken spells

Posted: Sun Nov 23, 2008 9:31 pm
by Aureus
Raise dead-crashes game, everyone prolly knows that.
Call lightning-crashes game, everyone prolly knows that.
These don't crash the game immediately. If you save shortly thereafter and reload you should be okay.
Animate dead-can crash the game, though I don't play black much so I don't know how often it crashes the game.
Fire elemental- says it has weapons immunity, which it doesn't.
chaos channels- inconsistent defense increase, says it is 2 but normally is 3 or more.
suppress magic-blue spell, has a chance to suppress a spell of return, which means (among other weirdness) the opposing wizard can no longer be spoken with but can still cast spells and can only be banished again by destroying all cities.
cloak of fear- always works against you, everyone knows that by now.
famine- does nothing on hard modes when the opponent has no upkeep.
doom item enchantment- attacks are not affected by armor (cool!) but what it doesn't tell you is that attack power is cut in half (awww...) which should at least be mentioned as pointless when few heroes you can use by that point in the game are having half their attack blocked...
invisibility item enchantment- only works on the overland map or something, making it useless.
haste item enchantment- doesn't double attacks.
haste- doesn't always seem to double attacks, but i can't confirm it since my math is kinda bad.
cloak of fear item enchantment- still doesn't work.
Chaos channels gives +6 defense which is ridiculous regardless of cost. Most of these bugs I've edited out of the game (ie. edited around).