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Master of Magic - Implode's Multiplayer Edition • View topic - AI spell use

AI spell use

Anything else to do with the original Master of Magic

AI spell use

Postby Aureus » Wed Dec 03, 2008 6:35 am

Can you guys help me figure out which spells the AI never uses? I can think of these:

Disrupt
Call Chaos
Warp Node
Drain Power
Move Fortress
Magic Vortex
Plane Shift
Planar Travel
Subversion
Cruel Unminding

Not sure about these:

Ressurection
Wraith Form
Berserk
Haste
Wind Walking
Entangle

Any feedback would be most appreciated.
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Re: AI spell use

Postby Beryl » Wed Dec 03, 2008 10:27 am

I can tell you that some of these spells are used by AI !
In a current game I saw (detect magic) Rjak cast Subversion, and soon after Ariel (despite being both life and in good relation) broke our wizard pact, sent me a Magic Spirit and allied with Rjak against the other 2 AI magicians :shock: .
As the true champion of life and good, I must now punish the bad ones and bring back Ariel in the lighter side :mrgreen:

Beryl
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Re: AI spell use

Postby Iluvalar » Wed Dec 03, 2008 1:44 pm

Some spell are never casted by AI.
But many of these spell are seen very rarely because they need to be used in particular situation.

*A good plane shift must be planed ahead (years in advance, soon at the beginning of the game) to be useful.
*Magic vortex really change the way you move in battle
*I don't use move forteress that much either
*Disrupt is not THAT useful, you'll see some AI casting it at the beginning of the game. It look like they forget about it during the game. It look like they under evaluate the usefulness of low-level spell as their skill increase.
*They use subversion, but it do not trigger any warning.
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Re: AI spell use

Postby Aureus » Thu Dec 04, 2008 12:13 pm

Thanks. I've never seen disrupt used..

Also, incarnation is never cast.

I think it might be possible to get the AI to cast that spell if it was moved to a different part of the spellbook..
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Re: AI spell use

Postby nyarlathotep » Thu Dec 04, 2008 4:09 pm

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Re: AI spell use

Postby Aureus » Fri Dec 05, 2008 4:36 am

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Re: AI spell use

Postby elliott20 » Fri Dec 05, 2008 5:06 am

most of the time, the AI will cast it, and for some strange reason, disable it 2 rounds later. I suspect the AI currently has a bad habit of over casting, running out of mana, allowing the spell to get dispelled and then doing it all over again.
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Re: AI spell use

Postby kyrub » Mon Aug 24, 2009 12:22 pm

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Re: AI spell use

Postby Asfex » Tue Jan 26, 2010 5:11 am

Do you fix it?
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Re: AI spell use

Postby kyrub » Tue Jan 26, 2010 3:01 pm

Take a look on the second picture on the bottom of the page

http://www.dragonsword.com/forum/phpbb/ ... hp?p=51#51

However, there are several problems I must solve. Like, what will the program do once someone casts Incarnation first when others are halfway through (and have invested 300, 400 MP)? WIll it simply cancel their spell? Will it change it to summon hero / summon champion? I don't know.

Also, when your opponent has just lost his Torin in a battle, can you actually cast Incarnation and take Torin for yourself? Unclear.
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Re: AI spell use

Postby Asfex » Tue Jan 26, 2010 5:03 pm

Is it impossible to give any wizard his own torin with a separate expierience? its a best choise.
if it is the others was obvious.

"unit with full points moves into a stack-already-moved and loses all its points suddenly" -think its not a bug. its feature. Whats about there was a combat to protect the city? I think this way must be blocked till the next month. (or the other wizard move turn)
Last edited by Asfex on Tue Feb 02, 2010 6:42 pm, edited 1 time in total.
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Re: AI spell use

Postby kyrub » Tue Feb 02, 2010 12:52 am

spells omitted by the AI in combat
...giant strength
...entangle
...blur
...spell lock
...call chaos
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Re: AI spell use

Postby Asfex » Tue Feb 02, 2010 6:38 pm

Just the IA cast giant strength in a combat. Aslo one wizard cast cruel unminding onto me.
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Re: AI spell use

Postby schlechtj » Wed Mar 10, 2010 4:20 am

The results of a torrin casting spellcaster can easily be found out. There are save game editors which will allow you to change the spell that the AI wizards are casting. Make every one cast the spell and see what happens. Also it sounds like an easy hex edit fix to get the AI to check for an existing torrin instead of the spearmen.
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Re: AI spell use

Postby Incanur » Sun Mar 14, 2010 10:04 pm

I see giant strength and blur all the time. I'm pretty sure I've seen spell lock too.
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