Replacement of subversion and aura of majesty for MP

Anything else to do with the original Master of Magic
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Richrf
Posts: 34
Joined: Sun Jun 25, 2006 9:29 am

Replacement of subversion and aura of majesty for MP

Post by Richrf » Wed Jan 03, 2007 7:29 pm

Both these spells affect AI only, and in MP wouldn't they be redudant?

Perhaps we should brain storm and replace these spells for MP?
Aura of Majesty:
Sorcery. Global Enchantment. Casting Cost: 400 mana;
Upkeep: 5 mana/turn. Uncommon.
Hoodwinks enemy wizards into a friendly appreciation of the
finer qualities of the casting wizard. For each turn in which this
enchantment exerts its effects, relations between the casting wizard
and his or her enemies improve.
Subversion:
Death. Instant. Casting Cost: 100 mana. Uncommon.
Creates a state of universal contempt toward the target enemy
wizard, causing his or her diplomatic relations with all other wizards
to suffer severely.
Any thoughts on what to replace? Hopefully it's a good one for subversion since black is quite weak.

Maybe some sort of unit enchantment spell that can be cast only on undead units...

Or maybe some global spell, but it has to have a fairly weak effect because it's an uncommon only.

Lupinedreams
Posts: 83
Joined: Tue Jul 25, 2006 6:40 pm

Post by Lupinedreams » Wed Jan 10, 2007 2:35 pm

Well, assuming you have AI players in your multiplayer games, those could still be powerful spells, assuming they actually work (their usefulness in the original game was dubious at best)

Say you're in a decent sized multiplayer game, 3 human players - and you've tossed in three AI wizards to spice things up and keep people on their toes - being able to provoke AI into bothering your neighbors, or using them as a buffer, could be strategically viable!

But yes, perhaps something will be done later - Implode has said he's got ideas for balancing and adding interesting tweaks, and even the ability for people to add their own spells / items / monsters / what have you with relative ease - he's making MOMIME very modular and user friendly.

But the man has to finish his current phase of development before he can tinker with extras =P

Dyslexic Q-Thief
Posts: 8
Joined: Fri Jan 04, 2008 3:17 am

Post by Dyslexic Q-Thief » Sun Mar 02, 2008 8:13 pm

I would suggest Aura Of Majesty increases your taxes to the next level without increasing unrest, and Subversion increases the unrest but not the taxes. That would sort of have the same flavor as the originals.It may or may not be balanced, but Sorcery isn't too high on the power list anyway.

Asfex
Posts: 25
Joined: Thu Jan 21, 2010 5:43 am

Re: Replacement of subversion and aura of majesty for MP

Post by Asfex » Thu Jan 28, 2010 12:01 pm

I suggest to increase the chance to hire hero and mercenaries and trades the wizards who has a good relations.
the formula may me like this chance = fame*(k +relations_of_the_other_wizards_to_you *Total_city_populations_of_that_wizard)>0 of couse.
this counts only human wizards. computers is affected as ordinary.The spells does the same.

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