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Master of Magic - Implode's Multiplayer Edition • View topic - Some ideas/bugs

Some ideas/bugs

Place to report bugs in MoM IME and suggest ideas for enhancements (please read rules before posting)

Some ideas/bugs

Postby Csimbi » Tue Jul 17, 2007 9:20 pm

Hi there, new here.
I am just trying to play the game with IME.
There are a few things I would not mind improving/introducing. Some might be duplicates - sorry if they are.
I read the rules, but since they are more like guidelines, I leave it up to You what You strike out...
Here they are:
- installer should ask for the original LBX file location (the MOM dir)] - experiencing a crash when starting the client the first time is not nice.
- custom client resolution (pre-client settings, window/fullscreen)
- custom font and font size (I can barely read the text)
- smaller hint windows (or dynamic size) - currently it is way too big for the text within and it covers too much of the screen.
- smart cursor: after right clicking for a hint, move the cursor to the "close" position so that one does not need to look for it, but can click right away.
- auto-refresh game list on client startup (and maybe every 10 seconds).
- quickstart for single player games: this could be a button on the server like the new game button, except when the game setup is done, the client is launched automatically (and maybe connected automatically to the localhost as well).
- remember last server settings (I just had a crash an I had to re-configure everything). Maybe game profiles (to - quickly load up custom settings)?
- back button (or ESC) so that one could go back during wizard creation.
- right click in the server window's game list should give a pop up menu where one can kill the game (and maybe change server settings)?
- Save/load games (at least single player games, but I do not see a big problem with saving multi player games either).
- Double-clicking on production selects it and builds it (was working already in MOM). ESC cancels and ENTER builds. Well, make this general - keyboard shortcuts would be nice. Update - please add the ESC key to every screen.
- Loop music (after switching to this browser window the music is gone). Actually, it seems that all audio is gone (not only music, but sound effects, too).
- custom scroll speed (and turn cursor into arrow near screen edges).
- scroll to location on right-click (like in MOM).
- span land on clicking and holding the middle mouse button.
- make a hot key for 'T' to cycle over the cities (custom hot keys might be better).
- option to disable unit scrolling (to speed up movement).
- when a building is complete in a city, the next day a summary comes. A combo-box would be nice to select the next thing to build (and maybe a 'B' button to buy it right away just by clicking on the 'B').
- Ability to disable certain messages (the population growth message is pretty disturbing).
- I like the new spell book, but the animation is slow. Could it be disabled somewhere in the options? Also, when a research is complete, and the are non-researched spells, automatically bringing up the research page of the spellbook would be nice.
- on the magic screen a 0 and a max button would be nice above/bleow each bar to adjust them quickly.
This is where I just click the little 'X' to close the client - in the end I get an access violation (after which the game disappears from the server, too). Now that I think about it, an auto-save on the server side (after each turn) would be nice so that it could save the day when a crash occurs.
I have to say that I love the way this project looks and I would love to see improvements. I could even provide a translation. Will check back later when the next update is available.
Thank You for making this!

[Implode: I've split 4 items from your list off into a separate post since they've been fixed... actually the one about "TNDGThreadLock.EnsureLocked: TNDGGridMap3DArea.GetContainer does not have lock with sequence 12 lock" when you try to build a unit in a city with an Alchemists' Guild I just deleted since there's another post about it raised by someone else... sorry I'm hacking up your post but I'm using the forum rather as a "to do" list for bugs :) ]
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Re: Some ideas/bugs

Postby Implode » Wed Jul 18, 2007 1:11 am

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Implode
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Postby Csimbi » Sat Sep 22, 2007 7:37 pm

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Re: Some ideas/bugs

Postby Implode » Thu Oct 11, 2007 6:42 pm

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Postby Csimbi » Thu Oct 11, 2007 9:38 pm

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