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Master of Magic - Implode's Multiplayer Edition • View topic - Progress on 0.9.3

Progress on 0.9.3

Anything else to do with MoM IME

Progress on 0.9.3

Postby Implode » Mon Dec 24, 2007 3:27 pm

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Postby nazlfrag » Thu Dec 27, 2007 2:50 am

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Postby Implode » Thu Jan 10, 2008 1:11 am

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Postby Implode » Fri Jan 18, 2008 8:28 pm

Can't believe how much grief city walls have given me. First I thought they walls actually took up a tile (diamond) and made it impassable, it wasn't until I tried to figure out how the graphics should be placed that I realised the walls don't lie IN a tile, they lie on the line between two tiles. So the tiles themselves are still passable, you just can't walk between them.

Except for the corners, which make the whole tile impassable.

Walls of fire & darkness I couldn't understand why there were no left/right corner graphics, until I realised its because you CAN stand there and so to make the graphics look right, the units need to be standing behind the front wall but in front of the back wall. So the corner wall graphics for city walls & walls of fire/darkness work completely differently. Argh!

Anyway... think I actually have the XML for how walls behave & how they need to be drawn all sorted now. Now just need to write the code! Just had to have a winge about this since its something I expected would be so simple! hah :)

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Postby Lucern » Fri Jan 18, 2008 9:37 pm

Thanks for the updates Implode...I googled MOM IME (as I normally do, because my bookmarks are way too unorganized) - and it didn't come up. I had that familiar panic that maybe the project was no more, like so many other promising, but less interesting MOM projects.

I'm very relieved that this isn't the case, and that some great progress has been made since I checked last month. Walls (nearly), unrest, and battle maps that are actually interesting? Sounds fantastic.
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Postby mose » Tue Jan 29, 2008 6:52 pm

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Postby Implode » Mon Feb 04, 2008 2:05 am

All the combat map generation is done, it places different terrain on the combat maps correctly, and walls of stone/fire/darkness look right (even when all 3 are cast at the same time).

Walls of fire & darkness won't actually DO anything in 0.9.3, they just look right. Walls of stone you can currently walk through, but I'm working on that next so they'll work properly in 0.9.3.
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Postby Implode » Sun Feb 17, 2008 6:58 pm

All the combat map-related changes are done, at last. I still had to sort out making the walls actually impassable, and arranging the units correctly at the start. Then decided I'd had enough of units being arranged in pretty much random order, so have done something clever for this too.

I've updated the list of what'll be in 0.9.3 . Sorry its taken 4 months since 0.9.2!! A lot of it is to do with work. Without going into too many details, I had a lull at work which lasted I'd say 2 years, where we were keeping ourselves busy with small jobs, strategic planning and so on, but basically waiting for the first killer really interesting project to come. During that time my I was craving for something challenging to keep my brain going, and I wasn't getting it at work so that's one of the reasons I started on MoM IME, so I'd have something challenging to do in the evenings instead. And wanted to keep my programming skills in use. Now I'm working on two really big projects at work and am insanely busy, not to mention my brain is pretty burned out at the end of the day. And I'm off on holiday next week, which has made be even busier with work trying to make sure projects aren't going be delayed by me being off for a week. So all in all, being able to then pick up and do work on MoM IME in the evenings has gotten a little more difficult.

But that's it, I've gotten this far, no way I'm just going to give up on it! Nothing worthwhile was ever easy :) I was determined to get all the combat map changes done before I went away on holiday so I'm really happy I succeeded in that. Will do the keyboard shortcuts next - which compared to mucking around with the map generation (which makes my head hurt! Just look in the graphics XML file for how complicated the smoothing rules for the overland map are! I'm astonished it actually works!) will be a piece of cake... so looking forward to having something easy to work on :)

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Postby nazrix » Sun Mar 02, 2008 3:52 pm

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Postby Implode » Mon Mar 03, 2008 1:05 am

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