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Re: A quick primer on how to balance a game and how this applies

Posted: Mon Jul 27, 2009 8:42 am
by elliott20
I suppose that would work for a first pass analysis phase. And if the tools to do so exists, I would heartily give it a go myself.

I've actually been kind of out of the whole MoM mindset for a while though, due to some shifts at work and the board prior being completely overrun with spammers.

anyway, to pick this back up again... anybody know how we can start running numbers and models for testing?