momfreeek wrote: Chaos is not made for an 11 book start, 9 books and channeler is better. I think its very different to other realms. With life you build a few units, buff them up and then conquer the map with your invincible army. With chaos you pump out troops knowing they will die and cause as much damage as possible. Use your spells to hamper the opposition making sure you get into combat (with warp wood and fireball.. or preferably warp-lightning you can stop most ranged attacks) and to finish things off. Don't waste mana on buffs or to save failing units from death but use it to press home the attack and conquer cities... if they fail, just send more next time. In the right circumstances, gargoyles, doom bats and chaos spawn can all be useful.. they all have major weaknesses but they do all have prominent strengths... unlike some of the life spells which are no-brainers in any situation.
I got a challenge for you(and anyone else who likes to try).Beat the game on impossible with the following restrictions :
1.) Only build 1 unit per city,except for settlers they are unlimited. Fallen Units may not be replaced.
2.) DonÂ´t hire any normal troops
3.) DonÂ´t use any summon spell including summon hero/summon champion. Summon spirit/guardian spirit is the only exception.
3.a) Summoning in battle however is allowed.
4.) DonÂ´t use Spell of Mastery
5.) Units obtained any other way then the ones mentioned above must be dismissed the moment you get them undead via zombie mastery for example. ( This rule is just in case i overlooked something
This means you only have your initial swordsman and any hero you free or asks to be hired to use.I managed to do this with 11 chaos books. And i donÂ´t think any other setup can do this.