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Master of Magic - Implode's Multiplayer Edition • View topic - Undead heroes

Undead heroes

Anything else to do with the original Master of Magic

Undead heroes

Postby Implode » Thu May 10, 2007 6:23 pm

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Postby Lupinedreams » Thu May 10, 2007 10:05 pm

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Postby Lupinedreams » Fri May 11, 2007 2:26 pm

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Postby Implode » Fri May 11, 2007 4:42 pm

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Postby elliott20 » Mon May 21, 2007 9:19 pm

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Re: Undead heroes

Postby HeymlicH » Sat Oct 20, 2007 10:57 am

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Re: Undead heroes

Postby gejsiv » Wed Oct 29, 2008 1:25 am

While we're at it, hows about we zombify a settler so we can make the necorpolis? (this is a reference to a hoax stating that if you life drained an enemy settler it would become a zombie settler and build a zombie city).

Actually, why not create a zombie race? Have skeletons as the base critter (skeleton spearman, skeleton pikemen, etc) and then some of the more exotic undead that aren't summons as the better creatures (vampires, ghosts, etc). Kind of like the beastmen, I suppose, although the immunities and lack of healing or experience would make it a restricting race to play...
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Re: Undead heroes

Postby elliott20 » Tue Nov 11, 2008 2:49 am

I think an undead city would be a very cool idea but I think making it into a race would just be a tad silly for me. Rather, I believe it could be a component of the black magic spell books. Of course, I imagine doing so would create not just another wrinkle in programming but a whole new layer of play. You have to answer questions like would race of the undead it came from matter? Surely a barbarian undead would be different from a klackon undead, etc. You start asking these questions and suddenly being undead is now a huge addition. Like I said, a really cool idea, but I think better for once the first build is done and we want to try tinkering with new concepts after.
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Re: Undead heroes

Postby McTaff » Mon Dec 29, 2008 12:03 am

Last edited by McTaff on Mon Dec 29, 2008 6:19 am, edited 1 time in total.
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Re: Undead heroes

Postby Virm » Mon Dec 29, 2008 3:40 am

It could be argued that such a city and units produced thereby would still need rations. Just because what they're harvesting for rations is other races that have been placed in slavery for breeding and killing to eat their flesh, doesn't mean it's not rations or isn't required for their (undead) survival.
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Re: Undead heroes

Postby malthusis » Fri Jan 02, 2009 9:00 pm

I think it's good idea to have a general undead race rather then adding a template (seems like way to much work) and maybe as bonus that their units are cheaper then others since they can't heal. A idea I had is that instead of having wizards from a wizard's guild, maybe they can have a necromancer unit that has a spell that you can crank mana into that heals undead units (and probably hurts living units).
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Re: Undead heroes

Postby ragnar-gd » Sat Jan 03, 2009 4:44 pm

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Re: Undead heroes

Postby alexander » Sun Feb 01, 2009 8:18 pm

Speaking about undead heros....That necromancer is real powerfull with his lifedraining range attack!
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