Undead heroes

Anything else to do with the original Master of Magic
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Implode
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Undead heroes

Post by Implode »

Just a question... its not possible to get undead heroes is it? By throwing life drain at them? If you did, I wonder if they'd count towards your limit of 6 heroes :)

Implode.
Lupinedreams
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Post by Lupinedreams »

I've never seen an undead hero; I'll test it tonight but I doubt it.
Lupinedreams
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Post by Lupinedreams »

Yeah, I don't think you can zombify opposing heroes, either through lifestealing abilities, spells, or enchanted weapons. Tried lifedraining an AI hero down, it just died.
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Implode
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Post by Implode »

Cool, thanks for checking it out for me. It would be funny though :D

BTW you definitely can cast Black Channels to zombify your OWN heroes... but no idea why you'd ever want to do it, and lose their ability to heal.

Implode.
elliott20
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Post by elliott20 »

undead heroes would be cool, but then that would break too many rules on them.


oh man, that could be part of an expansion pack.
HeymlicH
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Re: Undead heroes

Post by HeymlicH »

Implode wrote:Just a question... its not possible to get undead heroes is it? By throwing life drain at them? If you did, I wonder if they'd count towards your limit of 6 heroes :)

Implode.
it is not possible to revive enemy heroes. However, you can create an undead hero with black channels. It works like a normal hero, but doesn't gain XP any more. Since they don't heal, I wouldn't do this unless I have the regeneration spell.
gejsiv
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Re: Undead heroes

Post by gejsiv »

While we're at it, hows about we zombify a settler so we can make the necorpolis? (this is a reference to a hoax stating that if you life drained an enemy settler it would become a zombie settler and build a zombie city).

Actually, why not create a zombie race? Have skeletons as the base critter (skeleton spearman, skeleton pikemen, etc) and then some of the more exotic undead that aren't summons as the better creatures (vampires, ghosts, etc). Kind of like the beastmen, I suppose, although the immunities and lack of healing or experience would make it a restricting race to play...
elliott20
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Re: Undead heroes

Post by elliott20 »

I think an undead city would be a very cool idea but I think making it into a race would just be a tad silly for me. Rather, I believe it could be a component of the black magic spell books. Of course, I imagine doing so would create not just another wrinkle in programming but a whole new layer of play. You have to answer questions like would race of the undead it came from matter? Surely a barbarian undead would be different from a klackon undead, etc. You start asking these questions and suddenly being undead is now a huge addition. Like I said, a really cool idea, but I think better for once the first build is done and we want to try tinkering with new concepts after.
McTaff
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Re: Undead heroes

Post by McTaff »

elliott20 wrote:I think an undead city would be a very cool idea but I think making it into a race would just be a tad silly for me. .....

You have to answer questions like would race of the undead it came from matter? Surely a barbarian undead would be different from a klackon undead, etc.
I would simply leave the zombie creation as is, standard for the game.

However, IF you allowed zombie'ded settlers to create an undead city, then quite simply you then should have a standard unit for the city regardless of the original zombie unit, unless you want to have an "undead version" of every unit in the game. This is possible, you'd have to make up a template, and apply it once to each creature in the game and add that as a new creature. Then each city type will need to have an 'undead' type (Undead Klackon Village, Undead Nomad City, etc).

The next problem is that of city growth. What do you base it on? Do you make "food" instead become "dead bodies"? Do you want to make it based on Mana, and have a two-resource economy? Do you make it time based? This is probably one of the trickier questions.
Related: What about if you cast "Famine" on the city? Or any other resource changing event? What happens to an animists guild (and other "nature" related things?? etc...

I'm definitely NOT against zombieness. I'd LOVE to have undead Dark Elf Sorcerers running around, and so on. However it has to be approached carefully so as to be not unbalanced, and have a fair give-and-take. The inability to heal offset by the non-requirement to worry about food: is that a trade-off?
Last edited by McTaff on Mon Dec 29, 2008 6:19 am, edited 1 time in total.
Virm
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Re: Undead heroes

Post by Virm »

It could be argued that such a city and units produced thereby would still need rations. Just because what they're harvesting for rations is other races that have been placed in slavery for breeding and killing to eat their flesh, doesn't mean it's not rations or isn't required for their (undead) survival.
malthusis
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Re: Undead heroes

Post by malthusis »

I think it's good idea to have a general undead race rather then adding a template (seems like way to much work) and maybe as bonus that their units are cheaper then others since they can't heal. A idea I had is that instead of having wizards from a wizard's guild, maybe they can have a necromancer unit that has a spell that you can crank mana into that heals undead units (and probably hurts living units).
ragnar-gd
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Re: Undead heroes

Post by ragnar-gd »

Implode wrote:Just a question... its not possible to get undead heroes is it? By throwing life drain at them? If you did, I wonder if they'd count towards your limit of 6 heroes ...
Correct me if I'm wrong, but isn't that one wizard you get as a super-hero when choosing dark spells a Vampire, and, thereby, undead?
alexander
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Re: Undead heroes

Post by alexander »

Speaking about undead heros....That necromancer is real powerfull with his lifedraining range attack!
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