The crack call + web cost less even.I cannot imagine situation the petrify was designed for.Even the shadow demons and wraith have too big resistance.May be its "anti-wrathform" spell? the sutuation is better than crack call is the unit is flying or non-corporeal.Also i dont see the way to improove petrify without make it similar to existing spells.(except i just realized).
the feature of the nature spell is bypass immunity. so, stone giant is rock -throving to bypass guardian wind,crack call -to bypass magic immunity (and resistance), spiders -to bypass conter magic.Make crack-call resistance -dependent will break the nature concept.also it gets a lot of immunities: flying and non-corporeal.(may be merging also). may be the magic immunity protect from the petrify is a bug.
Good crack call resistance based with a high spell save is a pumped banish.
kyrub wrote:The main point is to give you the MIX of these, instead of 1 spell that works like a miracle and a bunch of economical value spells, that feel totally interchangeable. This will make this spell branch attractive to play, the concept will work.
Every spell should have a distinctive situation, distinctive combat moment for its use.
I agree completely. except...
"let's hurt him at least" spells must not exist. it must be overland spells.Like metoer storm.I offer even the one additional round of the combat after the opponent had fleed to cast raise dead, healing, e.t.s. I also dislike "cast posession then flee".I glad its not happens.