how some abilities work...
Posted: Mon Jun 11, 2007 4:29 am
I'm just kinda curious how you're implimanting various movement abilities (eg. pathfinding, non-corporeal, etc.). I'm mostly wondering about non-corporeal.
Non-corporeal units move at half a movement point per square on the overland regardless of terrain (including water), and move as though water-walking in combat at one move point per square (and supposedly can walk through walls, but that's never worked for me). However, non-corporeal units can't make use of roads.
I just recently noticed an odd quirk about the way the original MoM defined it. On the overland non-corporeal is directly defined as combining pathfinding and water-walking, so any unit with both of these abilities on it is treated (at least on the overland) as non-corporeal and becomes unable to use roads.
Just curious if the same 'feature' is present in the way you have implimented it or if you made it an independent ability.
Non-corporeal units move at half a movement point per square on the overland regardless of terrain (including water), and move as though water-walking in combat at one move point per square (and supposedly can walk through walls, but that's never worked for me). However, non-corporeal units can't make use of roads.
I just recently noticed an odd quirk about the way the original MoM defined it. On the overland non-corporeal is directly defined as combining pathfinding and water-walking, so any unit with both of these abilities on it is treated (at least on the overland) as non-corporeal and becomes unable to use roads.
Just curious if the same 'feature' is present in the way you have implimented it or if you made it an independent ability.