New buildings
Posted: Thu Oct 23, 2008 6:14 pm
Reading about bee like race gave me some ideas for some buildings that could break the traditionnal and somewhat very linear path of buildings. One of them might make klackons a decent race :
Forum
Prod. cost: 250
Preriquisite : builder's hall
Maintenance : 3 Golds
Effects : -3.5 unrest (rounded as usual)
Considered like a temple (allow nature's guild)
+Can gain the life/death mastery bonus (+50% unrest bonus)
+Evil presence and such...
Goal : Could replace shrine and temple for races that do not use magic.
I have some others ideas. It surely need some balancing trough gameplay.Air port
Prod cost: 800
Preriquisite : University or mechanician guild ?
Maintenance : 6 Golds
Effect : principaly acting like a fantastic stable and a shipyard
+new troops (those might have wind-walking ability)
+Allowing merchant guild
Goal: For airborn races or highly technological.