Stables with no Grassland
Posted: Thu Dec 14, 2006 6:45 pm
You can only build a Ship Wrights' Guild if there's at least one Ocean/Shore tile in the 8 squares surrounding a city.
You can only build a Sawmill if there's at least one Forest or Nature Node tile in the full 21 squares surrounding a city.
You can only build a Miners' Guild if there's at least one Hill, Mountain or Chaos Node tile in the full 21 squares surrounding a city.
Now, GQ (of MoM Clone) told me a while back that you can only build Stables if there's at least one Grassland tile in the full 21 squares surrounding a city (or, presumably, a Sorcery Node). However I tried this last night, and managed (with the help of Change Terrain) to find an inland area big enough, full only of hills, mountains and forest, put a city there and you can still build a Stables. So has anyone else heard of this?
Thanks,
Implode.
You can only build a Sawmill if there's at least one Forest or Nature Node tile in the full 21 squares surrounding a city.
You can only build a Miners' Guild if there's at least one Hill, Mountain or Chaos Node tile in the full 21 squares surrounding a city.
Now, GQ (of MoM Clone) told me a while back that you can only build Stables if there's at least one Grassland tile in the full 21 squares surrounding a city (or, presumably, a Sorcery Node). However I tried this last night, and managed (with the help of Change Terrain) to find an inland area big enough, full only of hills, mountains and forest, put a city there and you can still build a Stables. So has anyone else heard of this?
Thanks,
Implode.