MoM IME "Enhancements"... ;)
Posted: Mon Sep 26, 2016 8:47 pm
Hi all, i'm new here, been over at SF leaving bug reports etc, after playing for a week straight (yup, i really like where IME is going, thanks Implode!) i have some future "features" to share out (as we all do perhaps after some trial runs...):
0) Implode should ignore much of this list, he has tons of great work to do, we don't want you to get into this too much that you lose time on the AI and the game programming!
1) The Client should support different resolutions (hopefully in the startup options or in-game, but in a config file will do...).
2) The Client should support mixing sound (hopefully in the startup options, where we can set the volumes for Master, BG Music, Ambient, Voices, SFXs).
3) The Overland Map should be optionally changeable under Game as windowed or as full screen (some features work best as full screen imho.)
4) The Magic UI should maybe all part of the Spell Book (so many possible ideas here, but consolidating in a win-win way is the goal i'm seeking, too many windows are clutter - Apprentice, Spells, Magic, etc.)
5) Diplomacy should be its own separate UI, not part of the idea for a Spell Book.
6) City Screens should have more features, like a Production Queue, scrollable Unit List, mini-Map click and go, click for Build details, larger clearer overlapping Icons, etc.
I'll add more if i can think them through... And yes, if you don't vote against the idea(s) then we'll generally think the idea(s) are on the right path. But if you would make comments it would help very much. =)
(See pics links for concepts in their raw form, i'll attach as soon as i can figure out how to, doh!).
Queues etc. http://i64.tinypic.com/2s7te2v.png
Mini-Map etc. http://i66.tinypic.com/2ldd7ps.jpg
Icons overlapping http://i68.tinypic.com/nyh4rt.png verses original http://gormel.altervista.org/mastro_gp/ ... nshot2.gif
0) Implode should ignore much of this list, he has tons of great work to do, we don't want you to get into this too much that you lose time on the AI and the game programming!
1) The Client should support different resolutions (hopefully in the startup options or in-game, but in a config file will do...).
2) The Client should support mixing sound (hopefully in the startup options, where we can set the volumes for Master, BG Music, Ambient, Voices, SFXs).
3) The Overland Map should be optionally changeable under Game as windowed or as full screen (some features work best as full screen imho.)
4) The Magic UI should maybe all part of the Spell Book (so many possible ideas here, but consolidating in a win-win way is the goal i'm seeking, too many windows are clutter - Apprentice, Spells, Magic, etc.)
5) Diplomacy should be its own separate UI, not part of the idea for a Spell Book.
6) City Screens should have more features, like a Production Queue, scrollable Unit List, mini-Map click and go, click for Build details, larger clearer overlapping Icons, etc.
I'll add more if i can think them through... And yes, if you don't vote against the idea(s) then we'll generally think the idea(s) are on the right path. But if you would make comments it would help very much. =)
(See pics links for concepts in their raw form, i'll attach as soon as i can figure out how to, doh!).
Queues etc. http://i64.tinypic.com/2s7te2v.png
Mini-Map etc. http://i66.tinypic.com/2ldd7ps.jpg
Icons overlapping http://i68.tinypic.com/nyh4rt.png verses original http://gormel.altervista.org/mastro_gp/ ... nshot2.gif