Search found 22 matches
- Thu Dec 18, 2008 11:55 am
- Forum: Bug reports and ideas for enhancements
- Topic: New Version tests
- Replies: 6
- Views: 19838
Re: New Version tests
Xeander, even if you are one of the original developers, that doesn't make it ok to post like a grumpy, bitter troll. This is not a professional team making a game, it's a hobby project. Saying it's 'Doomed to fail' and 'this is not making a game' is an insult, and then you balk when Implode rather ...
- Sat Dec 13, 2008 10:18 am
- Forum: General - Original MoM
- Topic: MOM Sound
- Replies: 12
- Views: 35150
Re: MOM Sound
I do the same thing as Virm. If you can't get it to work, that's probably because you haven't set the card correctly in the dosbox configuration. MoM sound works like a charm here. Although the music isn't of such quality that the game needs it, really ;)
- Mon Dec 01, 2008 11:16 am
- Forum: General - MoM IME
- Topic: MoM IME expanded spinoff - new races
- Replies: 28
- Views: 81886
Re: MoM IME expanded spinoff - new races
I like that verdant plane example. As for access, you could think of a spell that turns earth nodes into gateways (which would imply that that's where the earth nodes get their power from in the first place). Using this logically means that fire and sorcery would be two other potential planes.
- Sat Nov 29, 2008 11:22 am
- Forum: General - MoM IME
- Topic: MoM IME expanded spinoff - new races
- Replies: 28
- Views: 81886
Re: MoM IME expanded spinoff - new races
And how many races are we going to add, when all is said and done? I, for one, would like to have some kind of predictability when it comes to races present on the map. Unless someone adds in an additional plane or two, the number of new races should be smaller than the number of races already in t...
- Fri Nov 28, 2008 11:46 am
- Forum: General - MoM IME
- Topic: MoM IME expanded spinoff - new races
- Replies: 28
- Views: 81886
Re: MoM IME expanded spinoff - new races
In the fantasy world of MoM, there are no limits to the kind of race someone can imagine. I think it's naive to try and define all possible races and their interactions beforehand (which is what youre trying to do with those keys, in an abstract way).
- Thu Nov 27, 2008 9:40 am
- Forum: General - MoM IME
- Topic: MoM IME expanded spinoff - new races
- Replies: 28
- Views: 81886
Re: MoM IME expanded spinoff - new races
such tags would still have to be defined, which would limit the possible outcomes of the table, or if you user can define them, then all races need to be updated whenever a new tag is introduced.
It might be easier to define a default 'external relations' modifier and then note a list of exceptions.
It might be easier to define a default 'external relations' modifier and then note a list of exceptions.
- Thu Nov 20, 2008 11:20 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341222
Re: MoM IME Expanded
Yay, activity! I don't deserve being mentioned in the same sentence as Lucern yet, because I didn't actually do any ass-saving as of yet ;) Implode warned me to wait with making the graphics editor easier to use until 0.9.4 is done and he had converted the editor to Java, so I'm patiently waiting fo...
- Tue Nov 18, 2008 10:27 am
- Forum: Other games
- Topic: Disappointing new games
- Replies: 8
- Views: 23399
Re: Disappointing new games
The thing that made me stop playing baldur's gate 2 was the npc's that kept interrupting the game with their own inane stories. I'd be halfway into some dungeon with still quite some things to do, and suddenly my healer walks up, blabs out some nonsense story and walks off, leaving me stuck out ther...
- Tue Nov 18, 2008 10:25 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341222
Re: MoM IME Expanded
there's a reason it's called pixel-art. :D
- Fri Nov 14, 2008 11:26 am
- Forum: General - MoM IME
- Topic: Those blasted paladins
- Replies: 16
- Views: 52361
Re: Those blasted paladins
perhaps splitting magic immunity into magic spell immunity and magic missile immunity, and giving the paladins only one of the two?
- Thu Nov 06, 2008 1:05 am
- Forum: General - MoM IME
- Topic: I'm rusty at this game
- Replies: 4
- Views: 22444
Re: I'm rusty at this game
you're lizardmen? lizardmen can swim... just walk to the next island.
- Wed Oct 22, 2008 11:21 am
- Forum: Bug reports and ideas for enhancements
- Topic: spell queue - no way to remove spells?
- Replies: 9
- Views: 24083
Re: spell queue - no way to remove spells?
Another possible solution is not to make it a problem in the first place. A lot of games work with that system, and yes it is possible to switch sides if you so want to. But why would you? it wouldn't make your game any more fun. A simple username check should be enough to automatically assign playe...
- Tue Oct 21, 2008 11:03 am
- Forum: Bug reports and ideas for enhancements
- Topic: didn't notice to-do that need done
- Replies: 7
- Views: 21020
Re: didn't notice to-do that need done
indeed. A* where you limit the maximum cost of the tile to the movement speed of the unit should do it.
- Mon Oct 20, 2008 10:08 am
- Forum: General - MoM IME
- Topic: Progress on 0.9.4 (Java port)
- Replies: 9
- Views: 32033
Re: Progress on 0.9.4 (Java port)
waiting eagerly on the Java port! ;)
- Mon Oct 13, 2008 5:32 pm
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 341222
Re: MoM IME Expanded
Alright, so here's how you add unit graphics to the game: [...] Whether you can do anything with this, thanks for asking me to do it...I've realized that my system of keeping things in subfolders, some of which have the same file name, isn't going to fly. Fortunately Vista will rename them for me i...