Search found 3 matches

by madtigger
Thu Apr 30, 2009 8:07 am
Forum: Files and formats
Topic: Source Code For lbxextract
Replies: 6
Views: 18515

Re: Source Code For lbxextract

Thanks for the info Lucern. Your comment about the undocumented bugs/features raises an interesting question...fix the features to work as they were intended or as they actually did. I might have to go back an introduce some of those features by hand if I want to include them, lol.
by madtigger
Wed Apr 29, 2009 6:48 am
Forum: Files and formats
Topic: Source Code For lbxextract
Replies: 6
Views: 18515

Re: Source Code For lbxextract

I am building client/server versions of MoM and Moo2. Using .NET and XNA, a lot of the infrastructure issues are resolved for you, and it is pretty easy to create a server that can host dozens of player (or games) at once. The server stuff is pretty easy, the only thing that is difficult (or rather ...
by madtigger
Tue Apr 28, 2009 11:22 pm
Forum: Files and formats
Topic: Source Code For lbxextract
Replies: 6
Views: 18515

Source Code For lbxextract

Hello, First off, I want to compliment you on your work. I am a fellow programmer, and you have done a fair bit of work here working through these old files. Kudos. I was wondering if you might consider sharing the source code for your lbxextract utility. I am working on some MoM struff, and I was h...