Nonono, we are back.
And twice as active:
Patch, Catnip mod and a new Real-time tweaker - a magic tool by ILSe.
http://realmsbeyond.net/forums/forumdisplay.php?f=56
A tournament is running currently...
Search found 33 matches
- Mon Nov 08, 2010 10:05 pm
- Forum: Other games
- Topic: elemental
- Replies: 6
- Views: 21087
- Wed Oct 27, 2010 10:20 am
- Forum: General - Original MoM
- Topic: dragonsword
- Replies: 1
- Views: 13627
new MoM forum
Never as it seems. Dragonsword domain was abbandoned by the owner.
But there is new MoM community website, hosted on Realms Beyond:
http://realmsbeyond.net/forums/forumdisplay.php?f=56
... featuring links, patches, modding tools and mods, tournaments.
But there is new MoM community website, hosted on Realms Beyond:
http://realmsbeyond.net/forums/forumdisplay.php?f=56
... featuring links, patches, modding tools and mods, tournaments.
- Thu Apr 08, 2010 1:52 pm
- Forum: Game reports
- Topic: Playing as Kali
- Replies: 15
- Views: 66419
Re: Playing as Kali
Thanks a lot, Incanur.
Very interesting. I will have another look at the "bug". Maybe it is working, after all.
Very interesting. I will have another look at the "bug". Maybe it is working, after all.
- Fri Mar 19, 2010 12:56 am
- Forum: Game reports
- Topic: Playing as Kali
- Replies: 15
- Views: 66419
Re: Playing as Kali
Thanks for info. If you have an old save from the game - can you judge from the name of the Jafar's city he has built it? I thought the AI was using sets of names (like German city names for one AI). What do you mean by Jafar "parked" units by your fortress? Boats - Is there a strange beha...
- Thu Mar 18, 2010 3:29 pm
- Forum: Game reports
- Topic: Playing as Kali
- Replies: 15
- Views: 66419
Re: Playing as Kali
The reports are great reading, Incanur, keep them coming, please. May I ask just one question? I was surprised that you had Jafar with outposts on the other plane. I have personnally never witnessed any AI wizard who succesfully spreaded to the other plane, in any of my games. I also think I have fo...
- Sun Mar 14, 2010 11:07 pm
- Forum: General - Original MoM
- Topic: AI spell use
- Replies: 15
- Views: 44828
Re: AI spell use
Yes, it was a mistake from me.
These spells have no special "extra value" for AI (so I thought they were totally neglected, but they get a small random chance).
Thanks for the reaction to both of you.
These spells have no special "extra value" for AI (so I thought they were totally neglected, but they get a small random chance).
Thanks for the reaction to both of you.
- Thu Mar 04, 2010 9:52 am
- Forum: General - Original MoM
- Topic: Which game concepts in MoM are broken?
- Replies: 32
- Views: 80107
Re: Which game concepts in MoM are broken?
about petrify: this is ugly spell..... .... may be the magic immunity protect from the petrify is a bug. Ugly. yes. I always rememeber the moment: I have found out basilisk, cockatrice and I cannot find out what to do with their stoning ability. They "stone" every turn of combat, but this...
- Wed Mar 03, 2010 5:16 pm
- Forum: General - Original MoM
- Topic: Which game concepts in MoM are broken?
- Replies: 32
- Views: 80107
Re: Which game concepts in MoM are broken?
OK. Back to the conceptual thing, and 1 step ahead, the resistance based spells need some general differenciation, to offer a mix of strategy. I am specifically adressing the death realm, because it has the majority of res_based spells. Right now, the choices are almost irrelevant, the variety of ef...
- Tue Mar 02, 2010 9:22 pm
- Forum: General - Original MoM
- Topic: Which game concepts in MoM are broken?
- Replies: 32
- Views: 80107
Re: Which game concepts in MoM are broken?
20% block per cross - hmm, that is a VERY good model. It is easy to read and understand (and I would substract that -2 from all units' crosses, to not complicate the matter). I would say that it still is totally conservative, no changes for low resistance units (which means I won't be using black sl...
- Tue Mar 02, 2010 8:27 am
- Forum: General - Original MoM
- Topic: Which game concepts in MoM are broken?
- Replies: 32
- Views: 80107
Re: Which game concepts in MoM are broken?
At least we concur on the resistance being too high. Some very interesting suggestions for petrify. THe problem is that I never needed it, because I had better (cheaper) option. But I agree this is useful for these situation, after some balancing. (Shatter good only against one unit? And it is still...
- Tue Mar 02, 2010 2:16 am
- Forum: General - Original MoM
- Topic: Which game concepts in MoM are broken?
- Replies: 32
- Views: 80107
Re: Which game concepts in MoM are broken?
@Incanur Giving the confusion spell as an example = more or less aggreeing with what I just said. Everything bar confusion is very unforgiving, it fails too often to represent a valid combat strategy (this the mathematical game theory as simply put as possible). Surely, Mind storm, Black prayer give...
- Tue Feb 02, 2010 12:52 am
- Forum: General - Original MoM
- Topic: AI spell use
- Replies: 15
- Views: 44828
Re: AI spell use
spells omitted by the AI in combat
...giant strength
...entangle
...blur
...spell lock
...call chaos
...giant strength
...entangle
...blur
...spell lock
...call chaos
- Wed Jan 27, 2010 1:02 pm
- Forum: Files and formats
- Topic: MOM 2.0 Upload
- Replies: 73
- Views: 151196
Re: MOM 2.0 Upload
Never ever I will be able to add opponents. While you could perhaps step around with some graphics, I cannot step around insufficient place for data. What I meant was changing the number of opponent's wizard picks, e.g. books/wizard traits (now it is 15 on impossible, the human player has 11). I cou...
- Tue Jan 26, 2010 3:01 pm
- Forum: General - Original MoM
- Topic: AI spell use
- Replies: 15
- Views: 44828
Re: AI spell use
Take a look on the second picture on the bottom of the page http://www.dragonsword.com/forum/phpbb/viewtopic.php?p=51#51 However, there are several problems I must solve. Like, what will the program do once someone casts Incarnation first when others are halfway through (and have invested 300, 400 M...
- Tue Jan 26, 2010 1:03 pm
- Forum: Files and formats
- Topic: MOM 2.0 Upload
- Replies: 73
- Views: 151196
Re: MOM 2.0 Upload
I do not have the hex-addresses, but here is a simple way to find it: Take Magic.exe ( = setups the game ), ctrl+find "Oberic" and you'll see a small table of generic wizards, first come always the number of books from different colors, at the end I think is always the number of special tr...