Search found 433 matches

by Implode
Sun Oct 11, 2020 5:46 pm
Forum: Bug reports and ideas for enhancements
Topic: In permanent limbo and can't die?
Replies: 2
Views: 8712

Re: In permanent limbo and can't die?

Yeah added victory conditions and being kicked out of the game fairly recently. This works now.
by Implode
Sun May 31, 2020 3:32 am
Forum: General - MoM IME
Topic: 0.9.8.0 released
Replies: 9
Views: 24601

0.9.8.0 released

Firstly, no Blake, I have not been hit by a bus :P I have rather been hit by my real life and my job making me insanely busy though. I have been trying to work on the AI and tweaking and playtesting it a great deal over the last month or so and, while it is not perfect (the AI does not for example u...
by Implode
Sun Nov 06, 2016 10:58 am
Forum: Bug reports and ideas for enhancements
Topic: Problem with Walls of Stone and Melding
Replies: 1
Views: 16951

Re: Problem with Walls of Stone and Melding

Jack, First thing would be melding a magic spirit with a node. For some reason everytime we did this the game froze and wouldnt continue. Try right clicking a blank piece of the map, that pokes the game into showing you which unit you need to move next, or the Next turn button if you're finished. i ...
by Implode
Tue Sep 27, 2016 7:17 pm
Forum: Bug reports and ideas for enhancements
Topic: MoM IME "Enhancements"... ;)
Replies: 2
Views: 16720

Re: MoM IME "Enhancements"... ;)

Your voting options amuse me :) I agree with most of this, except the different resolutions (because you+I seem to want to set the game up very differently, I really think I should send you a screenshot of how I arrange the windows, but IMO changing resolution is a function of the operating system a...
by Implode
Sun Sep 25, 2016 6:42 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

Several bugs had been found in 0.9.7.3, three of which were game breaking, so I felt it was worth fixing these and doing a 0.9.7.4 build rather than waiting to finish the AI work I'm doing for 0.9.8, so just uploaded this new build onto Sourceforge.
by Implode
Wed Sep 14, 2016 10:40 am
Forum: Language files / Translations
Topic: Language file differences from 0.9.7.2 > 0.9.7.3
Replies: 0
Views: 46409

Language file differences from 0.9.7.2 > 0.9.7.3

Spell book section SC09 renamed from "Special unit spells" to "Healing spells" Added spell book sections SC10,11,12. Changed description of Earth Lore spell (SP010). Change name of Disrupt spell to Disrupt Wall (SP082). Under language categories/entries: * Added frmSurveyor/Corru...
by Implode
Wed Sep 14, 2016 10:30 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

You mean from 0.9.7.2 to 0.9.7.3...That is what I meant. If you could, it would be nice. I'll work on that and post it here in a moment. Gaze didn't, but Immolation did in the original. Wow I didn't know about that, that's interesting. Anything that feels blatantly buggy and wrong (like Immolation ...
by Implode
Tue Sep 13, 2016 10:31 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

I wanted to know if there are any additions or modifications to be aware of. You mean from 0.9.7.2 to 0.9.7.3? I can get you a list of that, if that would help. ...touch attacks. When and how often are they performed? In original MoM they came along with every ranged, melee, thrown, breath and gaze...
by Implode
Mon Sep 12, 2016 10:41 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

Hi both, Having a visible, open-source codebase would make it that much easier for modders to create their own add-ons and expansions. Well it is now, I've had it all freely open on Sourceforge for a while now because of others making similar comments. What's the best way to help out with this? Bug ...
by Implode
Sun Sep 04, 2016 8:44 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

Found 1 significant bug so far - you can't capture cities which have no units defending them, doing so causes a crash.
by Implode
Sun Sep 04, 2016 12:52 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

Just uploaded 0.9.7.3 onto Sourceforge :) I've spend a good while over the last week or so testing this and fixing odd bugs in it so I hope its unlikely anyone will run into any significant issues, but if you do please post them on here to let me know about it.
by Implode
Tue Aug 23, 2016 9:20 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

I thought it was about time I posted what I've been so busy doing. I had started 0.9.7.3 intending to just work down the list of spells and unit skills that didn't yet work and get perhaps not all of them finished, but quite a few. That in itself was taking longer to do each spell than I expected, s...
by Implode
Mon May 30, 2016 10:32 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

sorry for being silent for so long Don't worry about that, 0.9.7.3 is taking me much longer than I would ever have expected, firstly due to me just being too busy with work to find much time to spend on it, and secondly me underestimating how long it would take to code in each spell. Also I started...
by Implode
Sun Apr 17, 2016 2:27 pm
Forum: Game logic
Topic: Flying non-corporeal units
Replies: 0
Views: 32293

Flying non-corporeal units

I'd noticed for a while now that Shadow Demons in MoM IME are able to move 2 tiles per turn overland and Wraiths are able to move 4, but only just got around to really looking at why. The answer was on the MoM Wiki - that Non-corporeal gets overridden if the unit also has Flight. So I tried this exa...
by Implode
Sat Apr 16, 2016 10:12 am
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 141347

Re: 0.9.7

do you accept new translations? I ponder over translating the game into Czech ... I would be delighted to see anyone take on any translation work for this. I believe it would be a lot of work to do a brand new Language - at least for French/German there were French/German versions of the original M...