Search found 47 matches
- Fri May 15, 2009 7:45 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 333331
Re: MoM IME Expanded
My point was that flanking would be easy because we already have facing in the game. Units in combat face in the direction they last moved or attacked. It is simple to use that data for flanking. Not saying every unit should be flankable, but units could have a Flankable ability which would say &quo...
- Tue May 12, 2009 11:50 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 333331
Re: MoM IME Expanded
If I could make their speed 1/2 and make them flank-able, I wouldn't need to do much else other than making them really tough on the front, but that's not MoM. Half movement speed could be implemented by only allowing one square of movement every 2nd turn. Flanking could be implemented based on uni...
- Mon May 11, 2009 10:32 am
- Forum: General - MoM IME
- Topic: MoM IME Expanded
- Replies: 135
- Views: 333331
Re: MoM IME Expanded
I agree that longer spears should not grant First Strike, but they should grant Negate First Strike.
- Sun May 10, 2009 12:29 am
- Forum: General - Original MoM
- Topic: Fire wall + immolation + firebreathing ?
- Replies: 4
- Views: 15587
Re: Fire wall + immolation + firebreathing ?
Hm, re-reading the part of melee combat, seems I wasn't quite right...Wall of Fire and Immolation hits at the same time as normal attacks. Only the fiery breath hits before normal attacks. It doesn't say whether the effect of the fireballs is additive or not, though, or I can't find the place...look...
- Sat May 09, 2009 9:23 am
- Forum: General - Original MoM
- Topic: Fire wall + immolation + firebreathing ?
- Replies: 4
- Views: 15587
Re: Fire wall + immolation + firebreathing ?
Wall of Fire is a strength 5 fireball attack. Immolation is a strength 4 fireball attack. Chaos Channels is a strength 2 fiery breath attack. When defending, the Wall of Fire and Immolation hit before normal attacks, against the full shields of the attacking unit. When attacking, Immolation and fier...
- Sun May 03, 2009 1:47 am
- Forum: General - Original MoM
- Topic: Unearthed - MoM Heroes Page
- Replies: 3
- Views: 13225
Re: Unearthed - MoM Heroes Page
I have Prima's MoM Official Strategy Guide (ISBN 1-55958-722-9) if there's any specific questions you need answered...
- Wed Apr 29, 2009 11:51 am
- Forum: Files and formats
- Topic: Source Code For lbxextract
- Replies: 6
- Views: 17679
Re: Source Code For lbxextract
.NET and XNA...well, that's a pity.
I really hope you open source it all so that others can port it to be cross-platform.
I really hope you open source it all so that others can port it to be cross-platform.
- Tue Apr 21, 2009 8:43 pm
- Forum: General - MoM IME
- Topic: Dodgy user IDs on the forum
- Replies: 13
- Views: 39218
Re: Dodgy user IDs on the forum
You're thinking of a CAPTCHA. And yeah, they also stop most registrations, but I find them annoying so I try to use alternative methods or very simple CAPTCHAs.
- Tue Apr 21, 2009 10:32 am
- Forum: General - MoM IME
- Topic: Dodgy user IDs on the forum
- Replies: 13
- Views: 39218
Re: Dodgy user IDs on the forum
Purging accounts is a no-win situation; they can always register. Blocking the actual posts is much more effective. I usually run a 3-step protection: - Cannot register with a URL in your site info. Can put one in later, just can't register with one. This cuts away most spambots and slightly inconve...
- Mon Apr 20, 2009 11:17 am
- Forum: General - MoM IME
- Topic: Dodgy user IDs on the forum
- Replies: 13
- Views: 39218
Re: Dodgy user IDs on the forum
Notice the 2006 timestamps...the spammer necroed this thread.Darkpriest667 wrote:what about that stuv guy that posted his graduation b.s. on every damn board... thats spam if you ask me implode
- Wed Apr 15, 2009 4:23 pm
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 50892
Re: A quick primer on how to balance a game and how this applies
Hence the variation in the setups, who gets to shoot first, etc. You can get meaningful results if you control the parameters. I am not suggesting a simple fire-and-forget purely random fight between AIs. While that would be the minimum amount of work, it would also be the most chaotic. Guiding the ...
- Wed Apr 15, 2009 2:18 pm
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 50892
Re: A quick primer on how to balance a game and how this applies
A lot of those statistics could be automated. Some are even pure math.
Throw AI players against each other over and over, limiting what subset of spells and units they have available. Record results.
Throw AI players against each other over and over, limiting what subset of spells and units they have available. Record results.
- Tue Apr 14, 2009 10:08 pm
- Forum: General - MoM IME
- Topic: A quick primer on how to balance a game and how this applies
- Replies: 15
- Views: 50892
Re: A quick primer on how to balance a game and how this applies
Chaos Channels alone allows you to strike hard at everyone. E.g., flying Paladins are beautiful.
- Mon Apr 06, 2009 6:18 pm
- Forum: General - MoM IME
- Topic: Current state of MoM IME
- Replies: 30
- Views: 84280
Re: Current state of MoM IME
Well then, here is an open offer... If the source and other assets are opened up, I have several servers to throw at the project for hosting repositories (Subversion / Git etc), wiki, bug tracker (Trac etc), game daemons, and whatever else might be needed to get a community going around the project....
- Mon Apr 06, 2009 5:38 pm
- Forum: General - MoM IME
- Topic: New forum
- Replies: 10
- Views: 33764
Re: New forum
There are several things one can do to prevent spam. Akismet is easy and likely most effective.