Search found 34 matches

by Richrf
Sun Feb 18, 2007 6:59 pm
Forum: General - MoM IME
Topic: Progress on 0.9.1
Replies: 19
Views: 24793

Probably if anyone is going to break the curse, it will be you, but I'm still not optimistic.
by Richrf
Sat Jan 27, 2007 1:47 pm
Forum: General - Original MoM
Topic: Why chaos magic is weak.
Replies: 16
Views: 38190

To be clear I'm not referring to 11 book strategies.

When I say a color is weak, I mean weak in the sense that if a player was predominantly that color (say 9 or 10) books he would be at a disadvantage.
by Richrf
Sat Jan 20, 2007 1:55 pm
Forum: General - Original MoM
Topic: Why chaos magic is weak.
Replies: 16
Views: 38190

What would be the normal early game plan for a mostly Chaos player?

rely just on your normal units? Do you actively try to take down

1) nodes?
2) Lairs?
3) neutral cities?
4) opposing wizard cities

What spells are best used in the above 3 scenarios?

Ditto for death,life,sorcery,nature....
by Richrf
Wed Jan 03, 2007 7:29 pm
Forum: General - Original MoM
Topic: Replacement of subversion and aura of majesty for MP
Replies: 3
Views: 14207

Replacement of subversion and aura of majesty for MP

Both these spells affect AI only, and in MP wouldn't they be redudant? Perhaps we should brain storm and replace these spells for MP? Aura of Majesty: Sorcery. Global Enchantment. Casting Cost: 400 mana; Upkeep: 5 mana/turn. Uncommon. Hoodwinks enemy wizards into a friendly appreciation of the finer...
by Richrf
Wed Jan 03, 2007 7:20 pm
Forum: General - Original MoM
Topic: Why chaos magic is weak.
Replies: 16
Views: 38190

I've always thought black was the weakest color in the original, the only spell death has that really shines is dark rituals. The summons are largely underpowered and the curses you can put on cities are mostly crap. The fear spells would be powerful if they worked as they said they did, rather tha...
by Richrf
Thu Dec 28, 2006 7:01 am
Forum: General - MoM IME
Topic: Customization
Replies: 8
Views: 11266

Although you could add spells which modify unit stats, or special abilities that negate various spell effects and so on. e.g. there's an Eternal Night spell that casts Darkness in every location, but there's no Life equivalent ("Eternal Day"?) that casts True Light in every location - thi...
by Richrf
Thu Dec 28, 2006 6:56 am
Forum: General - MoM IME
Topic: 0.9.0 Released
Replies: 11
Views: 15723

Fantastic work, and my thanks for updating such a great game. It's sad to see how all the other projects are long since abandoned, but I was happy to come across this site. :) Indeed. I wasn't very interested in this one at first compared to other attempts because the name of the project "Mult...
by Richrf
Sun Dec 24, 2006 3:45 pm
Forum: General - Original MoM
Topic: Why chaos magic is weak.
Replies: 16
Views: 38190

Why chaos magic is weak.

Chaos magic is the weakest of the bunch because * It has weak early game spells. For example, look at the commons Firebolt/lightning bolt - It affects only *one* figure no matter how much mana you pump into it. In the early game, you will be fighting normal units anyway eg netural cities guarded wit...
by Richrf
Sun Dec 24, 2006 3:20 pm
Forum: General - Original MoM
Topic: Spell 087 - Wall of Fire
Replies: 8
Views: 23501

Indeed. It's crud like this that contributes to why chaos sucks.
by Richrf
Tue Nov 14, 2006 5:13 pm
Forum: General - MoM IME
Topic: Progress on 0.8.9
Replies: 15
Views: 24174

OMG, all these years people have being trying to make a MOM 2, and they never succeeded, the closest was AOW (too few spells and unimportant wizard abilities) and Dominions (no tactical combat), but you have probably come as close as anyone....
by Richrf
Thu Sep 28, 2006 6:26 pm
Forum: General - Original MoM
Topic: To all impossible mode players
Replies: 10
Views: 28588

I second what implode said. In this game, settlers are not really worth it, except to snag the adamanium mines.

Most of the time, capturing a netural/enemy wizard city is *the* way to expand except maybe if you play fast growing races but even then....
by Richrf
Thu Sep 28, 2006 6:06 pm
Forum: General - MoM IME
Topic: Fixing spells that were buggy in the original MoM
Replies: 18
Views: 24622

Re: in addition

There are a number of spells that only function for the CPU correctly, too. I remember in fact that the original manual for MoM included a "illusional visage" spell or something for blue, that would make a unit look like a more powerful summoned unit (trick your opponents into thinking yo...
by Richrf
Sun Jul 16, 2006 9:38 am
Forum: General - MoM IME
Topic: better graphics ?
Replies: 5
Views: 9071

I actually kind of lived the MOM graphics, not the overland map so much, but the unit display ...
by Richrf
Wed Jul 05, 2006 12:07 pm
Forum: General - Original MoM
Topic: Evening the strength of the 5 realms of magic
Replies: 51
Views: 112530

If you read what I said I specificly excluded 11 book strategies since that was an annomly, because the difference between 11 and 10 book is a big jump. You might want to fix that depending on how powerful 11 book strategies eventually end up. Certainly there is very little differnece in haveing 7-1...
by Richrf
Wed Jun 28, 2006 9:02 am
Forum: General - Original MoM
Topic: Evening the strength of the 5 realms of magic
Replies: 51
Views: 112530

If you start mixing colors, of course the story changes, for example, 2 or 3 chaos books is good, because you can get a couple of good/decent chaos commons , also allows trade. The point is not all the spells in each realm are equally important and useful, so there is little point in investing too m...