Search found 34 matches
- Sun Feb 18, 2007 6:59 pm
- Forum: General - MoM IME
- Topic: Progress on 0.9.1
- Replies: 19
- Views: 24793
- Sat Jan 27, 2007 1:47 pm
- Forum: General - Original MoM
- Topic: Why chaos magic is weak.
- Replies: 16
- Views: 38190
- Sat Jan 20, 2007 1:55 pm
- Forum: General - Original MoM
- Topic: Why chaos magic is weak.
- Replies: 16
- Views: 38190
- Wed Jan 03, 2007 7:29 pm
- Forum: General - Original MoM
- Topic: Replacement of subversion and aura of majesty for MP
- Replies: 3
- Views: 14207
Replacement of subversion and aura of majesty for MP
Both these spells affect AI only, and in MP wouldn't they be redudant? Perhaps we should brain storm and replace these spells for MP? Aura of Majesty: Sorcery. Global Enchantment. Casting Cost: 400 mana; Upkeep: 5 mana/turn. Uncommon. Hoodwinks enemy wizards into a friendly appreciation of the finer...
- Wed Jan 03, 2007 7:20 pm
- Forum: General - Original MoM
- Topic: Why chaos magic is weak.
- Replies: 16
- Views: 38190
I've always thought black was the weakest color in the original, the only spell death has that really shines is dark rituals. The summons are largely underpowered and the curses you can put on cities are mostly crap. The fear spells would be powerful if they worked as they said they did, rather tha...
- Thu Dec 28, 2006 7:01 am
- Forum: General - MoM IME
- Topic: Customization
- Replies: 8
- Views: 11266
- Thu Dec 28, 2006 6:56 am
- Forum: General - MoM IME
- Topic: 0.9.0 Released
- Replies: 11
- Views: 15723
- Sun Dec 24, 2006 3:45 pm
- Forum: General - Original MoM
- Topic: Why chaos magic is weak.
- Replies: 16
- Views: 38190
Why chaos magic is weak.
Chaos magic is the weakest of the bunch because * It has weak early game spells. For example, look at the commons Firebolt/lightning bolt - It affects only *one* figure no matter how much mana you pump into it. In the early game, you will be fighting normal units anyway eg netural cities guarded wit...
- Sun Dec 24, 2006 3:20 pm
- Forum: General - Original MoM
- Topic: Spell 087 - Wall of Fire
- Replies: 8
- Views: 23501
- Tue Nov 14, 2006 5:13 pm
- Forum: General - MoM IME
- Topic: Progress on 0.8.9
- Replies: 15
- Views: 24174
- Thu Sep 28, 2006 6:26 pm
- Forum: General - Original MoM
- Topic: To all impossible mode players
- Replies: 10
- Views: 28588
- Thu Sep 28, 2006 6:06 pm
- Forum: General - MoM IME
- Topic: Fixing spells that were buggy in the original MoM
- Replies: 18
- Views: 24622
Re: in addition
There are a number of spells that only function for the CPU correctly, too. I remember in fact that the original manual for MoM included a "illusional visage" spell or something for blue, that would make a unit look like a more powerful summoned unit (trick your opponents into thinking yo...
- Sun Jul 16, 2006 9:38 am
- Forum: General - MoM IME
- Topic: better graphics ?
- Replies: 5
- Views: 9071
- Wed Jul 05, 2006 12:07 pm
- Forum: General - Original MoM
- Topic: Evening the strength of the 5 realms of magic
- Replies: 51
- Views: 112530
If you read what I said I specificly excluded 11 book strategies since that was an annomly, because the difference between 11 and 10 book is a big jump. You might want to fix that depending on how powerful 11 book strategies eventually end up. Certainly there is very little differnece in haveing 7-1...
- Wed Jun 28, 2006 9:02 am
- Forum: General - Original MoM
- Topic: Evening the strength of the 5 realms of magic
- Replies: 51
- Views: 112530
If you start mixing colors, of course the story changes, for example, 2 or 3 chaos books is good, because you can get a couple of good/decent chaos commons , also allows trade. The point is not all the spells in each realm are equally important and useful, so there is little point in investing too m...