Search found 433 matches

by Implode
Sun Nov 15, 2015 3:17 pm
Forum: General - MoM IME
Topic: 0.9.7
Replies: 46
Views: 97866

0.9.7

Work on 0.9.7 has been going really well, this is probably the first version where nearly everything is all new content and not just trying to get everything from the old Delphi version work again. Spells that add to other stats (e.g. Holy Armour) now work (though need to add realm restrictions, lik...
by Implode
Sun Nov 15, 2015 3:04 pm
Forum: Game logic
Topic: Allocating treasure
Replies: 0
Views: 16636

Allocating treasure

The last few days I've been going over and over how the treasure reward process is described in the MoM official strategy guide, and on the MoM Wiki, see here - http://masterofmagic.wikia.com/wiki/Treasure Both basically give the same information, though the MoM Wiki states that they aren't sure of ...
by Implode
Thu Oct 15, 2015 1:31 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Found a bug, but its not new, I tried it back in the first fully Java version (0.9.5.1) and it exists there, so I won't rush to fix it unless there's some other urgent fix to do in 0.9.6. If when creating a new game, under Unit Settings you do not tick "Roll hero skills at start of game" then the se...
by Implode
Fri Sep 04, 2015 1:37 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Hmm, not really, I have a 30" screen at 2560x1600 so I find it great being able to keep say 3 city screens, spell book, message scroll and everything all open at once, I wouldn't want the interface larger :) Remember the game was designed for 320x200... Making it larger would also mean redrawing all...
by Implode
Fri Sep 04, 2015 10:16 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Ramillies, I've uploaded 0.9.6.3, give it a go, I had this running in Ubuntu, was able to run the server/client/editors, start up a game, move around the map, save and reload games. I didn't try much beyond that but I think it should be fine if that much worked. I had figured what the problem was (c...
by Implode
Thu Sep 03, 2015 4:07 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Right I expected that too... obviously you can't run the .bat files. If I can figure out a straigthforward Linux distro that I can run via VMware player (any suggestions?) so I can play with it myself, then I do want to have a go at sorting this out properly. I just have to get the first big piece I...
by Implode
Wed Sep 02, 2015 10:30 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Ramillies, Thanks very much for posting that, since I ported the whole thing to Java I've always said, well I guess it should work on non-Windows systems but I've never tried it, so I was always curious to see if it would actually work or not. Its a bit much for me to set up a Linux partition just f...
by Implode
Wed Aug 26, 2015 1:51 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Have uploaded 0.9.6.2 onto Sourceforge. This is a pretty big update in order to correct the damage calculations and add in processing all the combat special attacks such as breath attacks, gaze attacks, touch attacks, first strike and haste along with a bunch of more minor changes and fixes. I had w...
by Implode
Wed Jul 01, 2015 10:10 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Open up the spell book and flip pages to the right until you reach the unresearched ones. Alternatively if you just want to end turn, hit M and adjust the magic sliders so your research generation is 0. That's just there so its impossible to forget and lose the RP.
by Implode
Sun May 31, 2015 6:25 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

Because of the significant issue that joining games was broken, I've done a 0.9.6.1 build. I've tested creating, joining and loading single and multiplayer games a lot so I think this all works well now. Loading and unloading units into transports (ships and floating islands) and naval combat should...
by Implode
Thu May 28, 2015 11:08 pm
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

Re: 0.9.6

FYI found significant bug in 0.9.6 that you can't join multiplayer games (broken because of the depth of changes made to support saving and loading games)
by Implode
Sat May 23, 2015 12:01 am
Forum: General - MoM IME
Topic: 0.9.6
Replies: 16
Views: 39259

0.9.6

I wasn't going to do a 0.9.6 build for quite a while yet until I had more features in it, but Andy III found a game breaking bug so wanted to get this fixed. So I've released what I'd done so far of 0.9.6 on Sourceforge and will do the rest in 0.9.6.1. Found one problem already, the server and langu...
by Implode
Sat May 16, 2015 12:34 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 31816

Re: 0.9.5 / Java client

Andy, Thanks very much for the feedback, some of these are just things that haven't been written yet (trade goods, housing, victory conditions). As for the others: >> power base sliders do not add up properly (seems to round down), especially visible when bonuses are applied Yes it does round down. ...
by Implode
Thu Feb 19, 2015 2:15 am
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 31816

Re: 0.9.5 / Java client

0.9.5.5 release on Sourceforge, with all the last bits and pieces leftover that used to work in the Delphi client (like autocentreing of the map, and right clicking items to get help text). I did realise too late (while doing the final build) that I'd forgotten to make inline images in the help text...
by Implode
Thu Jan 22, 2015 1:18 pm
Forum: General - MoM IME
Topic: 0.9.5 / Java client
Replies: 13
Views: 31816

Re: 0.9.5 / Java client

0.9.5.4 released on Sourceforge, major additions are the Options screen and simultaneous turns games. However simultaneous turns games were always a bit of experimental concept back when I added it to the Delphi version, and haven't changed at all since. Now I've been doing a lot of testing on it, I...