Search found 433 matches
- Sun Nov 15, 2015 3:17 pm
- Forum: General - MoM IME
- Topic: 0.9.7
- Replies: 46
- Views: 123349
0.9.7
Work on 0.9.7 has been going really well, this is probably the first version where nearly everything is all new content and not just trying to get everything from the old Delphi version work again. Spells that add to other stats (e.g. Holy Armour) now work (though need to add realm restrictions, lik...
- Sun Nov 15, 2015 3:04 pm
- Forum: Game logic
- Topic: Allocating treasure
- Replies: 0
- Views: 25607
Allocating treasure
The last few days I've been going over and over how the treasure reward process is described in the MoM official strategy guide, and on the MoM Wiki, see here - http://masterofmagic.wikia.com/wiki/Treasure Both basically give the same information, though the MoM Wiki states that they aren't sure of ...
- Thu Oct 15, 2015 1:31 am
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Found a bug, but its not new, I tried it back in the first fully Java version (0.9.5.1) and it exists there, so I won't rush to fix it unless there's some other urgent fix to do in 0.9.6. If when creating a new game, under Unit Settings you do not tick "Roll hero skills at start of game" t...
- Fri Sep 04, 2015 1:37 pm
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Hmm, not really, I have a 30" screen at 2560x1600 so I find it great being able to keep say 3 city screens, spell book, message scroll and everything all open at once, I wouldn't want the interface larger :) Remember the game was designed for 320x200... Making it larger would also mean redrawin...
- Fri Sep 04, 2015 10:16 am
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Ramillies, I've uploaded 0.9.6.3, give it a go, I had this running in Ubuntu, was able to run the server/client/editors, start up a game, move around the map, save and reload games. I didn't try much beyond that but I think it should be fine if that much worked. I had figured what the problem was (c...
- Thu Sep 03, 2015 4:07 pm
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Right I expected that too... obviously you can't run the .bat files. If I can figure out a straigthforward Linux distro that I can run via VMware player (any suggestions?) so I can play with it myself, then I do want to have a go at sorting this out properly. I just have to get the first big piece I...
- Wed Sep 02, 2015 10:30 am
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Ramillies, Thanks very much for posting that, since I ported the whole thing to Java I've always said, well I guess it should work on non-Windows systems but I've never tried it, so I was always curious to see if it would actually work or not. Its a bit much for me to set up a Linux partition just f...
- Wed Aug 26, 2015 1:51 am
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Have uploaded 0.9.6.2 onto Sourceforge. This is a pretty big update in order to correct the damage calculations and add in processing all the combat special attacks such as breath attacks, gaze attacks, touch attacks, first strike and haste along with a bunch of more minor changes and fixes. I had w...
- Wed Jul 01, 2015 10:10 am
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Open up the spell book and flip pages to the right until you reach the unresearched ones. Alternatively if you just want to end turn, hit M and adjust the magic sliders so your research generation is 0. That's just there so its impossible to forget and lose the RP.
- Sun May 31, 2015 6:25 pm
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
Because of the significant issue that joining games was broken, I've done a 0.9.6.1 build. I've tested creating, joining and loading single and multiplayer games a lot so I think this all works well now. Loading and unloading units into transports (ships and floating islands) and naval combat should...
- Thu May 28, 2015 11:08 pm
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
Re: 0.9.6
FYI found significant bug in 0.9.6 that you can't join multiplayer games (broken because of the depth of changes made to support saving and loading games)
- Sat May 23, 2015 12:01 am
- Forum: General - MoM IME
- Topic: 0.9.6
- Replies: 16
- Views: 51112
0.9.6
I wasn't going to do a 0.9.6 build for quite a while yet until I had more features in it, but Andy III found a game breaking bug so wanted to get this fixed. So I've released what I'd done so far of 0.9.6 on Sourceforge and will do the rest in 0.9.6.1. Found one problem already, the server and langu...
- Sat May 16, 2015 12:34 pm
- Forum: General - MoM IME
- Topic: 0.9.5 / Java client
- Replies: 13
- Views: 39711
Re: 0.9.5 / Java client
Andy, Thanks very much for the feedback, some of these are just things that haven't been written yet (trade goods, housing, victory conditions). As for the others: >> power base sliders do not add up properly (seems to round down), especially visible when bonuses are applied Yes it does round down. ...
- Thu Feb 19, 2015 2:15 am
- Forum: General - MoM IME
- Topic: 0.9.5 / Java client
- Replies: 13
- Views: 39711
Re: 0.9.5 / Java client
0.9.5.5 release on Sourceforge, with all the last bits and pieces leftover that used to work in the Delphi client (like autocentreing of the map, and right clicking items to get help text). I did realise too late (while doing the final build) that I'd forgotten to make inline images in the help text...
- Thu Jan 22, 2015 1:18 pm
- Forum: General - MoM IME
- Topic: 0.9.5 / Java client
- Replies: 13
- Views: 39711
Re: 0.9.5 / Java client
0.9.5.4 released on Sourceforge, major additions are the Options screen and simultaneous turns games. However simultaneous turns games were always a bit of experimental concept back when I added it to the Delphi version, and haven't changed at all since. Now I've been doing a lot of testing on it, I...