When I join a game and click on the Cancel button because I have key-in my name with a mistake ^_^ a message window tells me the game ended (it's ok, see http://aggelonware.free.fr/mom/ime/screen15.jpg), but since I've clicked too quickly a second time at the same location of the screen, I've clicked by error on the 'Cancel' button of this new window (while the message window was still displayed!). Result: actually the message window IS NOT modal and I came back to the 'Title' screen with the message displayed! (http://aggelonware.free.fr/mom/ime/screen16.jpg)
Agg.
Modal window
- Implode
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Modal windows
Actually... the Direct3D forms layer I wrote (which MoM IME uses for just about everything!) doesn't support modal windows - you can always click behind the "on top" window and click on controls behind.
Places where this can have a really nasty effect I have to explicitly put code in to prevent it. For example, it won't let you click the Next Turn button if you have certain windows open.
Implode.
Places where this can have a really nasty effect I have to explicitly put code in to prevent it. For example, it won't let you click the Next Turn button if you have certain windows open.
Implode.