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				Saved Game Format
				Posted: Wed Apr 30, 2008 4:11 am
				by saxxonpike
				I can't seem to find the saved game format anywhere online. I've seen it before (in a really nice HTML format at that) But it seems to have disappeared.
			 
			
					
				
				Posted: Wed Apr 30, 2008 10:08 am
				by Implode
				I actually don't have it either, I've got format info on a couple of the original LBX files and the locations in WIZARDS.EXE where a few data items are held, but nothing on the saved game format.
			 
			
					
				
				Posted: Wed Apr 30, 2008 10:24 am
				by saxxonpike
				Okay, I'll probably just have to find it out again. I've found that the saved game format is really just a snapshot of the game's RAM at that point (minus the actual program/media data) and understanding the saved game format might help to understand why MoM does some things the way it does.
			 
			
					
				Re: Saved Game Format
				Posted: Mon Oct 26, 2009 4:44 am
				by Xaekai
				http://www.dragonsword.com/magic/eljay/SaveGam.html
Note that the fog of war offset for myrror is wrong in the above file, a number is transposed. it's 15174
 
			 
			
					
				Re: Saved Game Format
				Posted: Sun Nov 08, 2009 2:09 pm
				by Xaekai
				I've experimented and researched some new data.
As far as location types (Offset 04: nodes/lairs/towers)
00 Tower
01 Chaos node
02 Nature node
03 Sorcery node
04 Mysterious cave
05 Dungeon
06 Ancient temple
07 Abandoned keep
08 Monster lair
09 Ruins
0a Fallen temple
Other newly determined offsets:
0A-0B Amount of Gold found
0C-0D Amount of Mana found
0E Spells, Spell books and Retorts. 1-4 indicates random spells, weakest to strongest. 5-6 are 1 or 2 spellbooks or retorts.
Also at the 0F (exploration bitmask) offset, the 01 flag means there is a prisoner
10 Number of Items to be found
The region starting at 6058h is node ownership and power details. 31 records of 48 bytes each.
00   X coordinate
01   Y coordinate
02   Plane
03   Owner
04   Node base strength
2C  Node type. 00 sorcery/01 nature/02 chaos
2D   byte the tells whether there is guardian spirit (02) or if its warped (03)
05-2B Are the sparkles bytes, but I'll be damned if I can figure out their format
that's all for now
			 
			
					
				Re: Saved Game Format
				Posted: Sun Nov 08, 2009 9:50 pm
				by kyrub
				Excellent stuff. Very useful info. Nice to spot that myrror thing as well.
Thanks a lot.
I have some new info on the wizard part of the savefile as well, will post it once I get some time to gather everything.
			 
			
					
				Re: Saved Game Format
				Posted: Thu Jan 21, 2010 5:22 pm
				by Asfex
				
2C Node type. 00 sorcery/01 nature/02 chaos
2D byte the tells whether there is guardian spirit (02) or if its warped (03)
05-2B Are the sparkles bytes, but I'll be damned if I can figure out their format
05-17   x -coordinates of node illumination
18-2b   y-coordinates of node illumination