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Translation Category
Posted: Wed May 31, 2006 7:37 pm
by aggelon
Maybe a category of the forum only for translation questions is needed ?
For example, I've saw the description of Wild Game is Adamantium !?!
(Edit -> Map -> Map Features)
(is a bug of IME ?)
Re: Translation Category
Posted: Thu Jun 01, 2006 2:25 pm
by Implode
aggelon wrote:For example, I've saw the description of Wild Game is Adamantium !?!
(is a bug of IME ?)
Yeah, oops, I spotted that recently too when I was putting the editors available for download. I've fixed it now (in 0.8.
.
Implode.
Posted: Fri Jun 02, 2006 8:10 pm
by aggelon
Will IME manage the lenght of descriptions (inside cities or whatever), and carriage return ?
Have we to fix the CR inside the text of XML file, or will it calculated by IME to set the position of the text ?
(Note: this is a minor question at this time of dev.)
PS: I've just saw in the Races, there are some 0D 0A, displayed by a | by the one-line-editor and correctly displayed at buttom. Maybe useful for others translations.
Posted: Sat Jun 03, 2006 1:31 pm
by aggelon
I think you're going to have to add some plurials column :
I've translated "Spells Book" by "Livres de Sort" (e.g. 1 book containing many spells, see
http://aggelonware.free.fr/mom/ime/screen37.jpg )
But when you need several of this book, e.g. 3 bookS, in english I assume you test the number, and add an 's' if needed
In english: Spells BookS (single+S)
In french: Livre de SortsS (single+S) instead of "LivreS de Sorts" cause the order of words is different
see
http://aggelonware.free.fr/mom/ime/screen38.jpg
Posted: Sat Jun 03, 2006 1:40 pm
by aggelon
Maybe make more Strings XMLly translatable?
We could let a "to do list" here ?
http://aggelonware.free.fr/mom/ime/screen43.jpg
Posted: Sat Jun 03, 2006 3:48 pm
by Implode
Yes you're going to find there's a LOT of strings in the game that are not translatable... which I'll work on slowly, hopefully doing a few more with each new version.
Implode.
Posted: Sat Jun 03, 2006 4:40 pm
by aggelon
OK, don't care at this time.
Is it useful I snapshot the strings I see ? or we'll wait a further release before creating a "TODO list" ?
Posted: Sat Jun 03, 2006 5:59 pm
by Implode
aggelon wrote:Is it useful I snapshot the strings I see ? or we'll wait a further release before creating a "TODO list" ?
Not really... there's going to be so many of them that it'll be a very long list. Once there is a complete language file for what is currently translatable, I'll just try playing the game, trying all the options and find what's left like that.
Implode.